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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Nope. In newsGroups I used my hotmail address, j87joensuu, since I posted into them through google Groups.
I'm not sure where I got the name, but I logged to Runescape (mediocre MMORPG) using this a long time ago. I was reading the Groups at that time, so I might have gotten the "-perez" from there. And I thought I had made up an innovative name! http://forum.shrapnelgames.com/images/icons/icon9.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
No.
Nationmodding, if and when it is implemented, will probably work as a theme, but a theme where you can also change the name of a nation. What a theme does at the moment is changing something or everything of a nation but the name, so implementing a thememodding with the extra addition of namechanges wouldn't be too difficult i believe. Adding additional nations (more than 17) would be a much bigger problem. As would changing underwater nations into land nations and vice versa. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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I didn't try much. But I got it worked by changing the program data at only one place. So, I guess it should be reasonable easy for Illwinter to code the progame to read the nation names from a text file. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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are always wondered, in which language you develop? C, C++, something else? Are you an OOP fan? Thats ease program changes rather drastically... What was the reason initially to internalize in the binary all the datas? answer can be : dont know http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Themes or not, if we can modify the nations totally, change their names, and change the pretenders as well, than we can talk about making mods.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Ye, plz allow us to rename the nations and to design new pretenders. http://forum.shrapnelgames.com/images/icons/icon9.gif
[ October 01, 2003, 09:47: Message edited by: DominionsFAN ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
not sure if it has been mentioned, yet. I recall it was misisng from one of the early lists of 'must-have' tools. IMHO, that should also include the ablity to mod magic sites.
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Yeah, modding magic sites would be also a nice addition. http://forum.shrapnelgames.com/images/icons/icon7.gif
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