![]() |
Re: Dominions II Bug Thread
Quote:
|
Re: Dominions II Bug Thread
Yeah, still waiting.
My parents don't believe in web shops, or to my ability to resist playing when I should be doing school stuff. They know me too well... http://forum.shrapnelgames.com/images/icons/icon12.gif Anyway, I have it in my wishlist... We'll see. |
Re: Dominions II Bug Thread
Quote:
|
Re: Dominions II Bug Thread
Here's a weird one:
Whenever I create a god after playing a few turns and then exitting, or having created another god before - strictly speaking, if doing *anything* other than creating a god being the first thing I do -, I cannot capitalize any letters in the god's name! |
Re: Dominions II Bug Thread
I posted this under "killing retreating commanders."
Basically, in a SP game, I replay a battle and find that commanders are killed in the replay when they survive after the battle. This only appears to happen with enemy commanders, never my own. Once the commander that retreated was a pretender. Another time it was a dwarf smith who had cast destruction one too many times and was too exhausted to move. I no longer have the save game. |
Re: Dominions II Bug Thread
Quote:
|
Re: Dominions II Bug Thread
Quote:
P.S. I always run in windowed mode. P.P.S. Major bug: Moloch cannot be used as a supercombattant! The imps that he gets for free are super-weak and rout very quickly against really weak enemies. And when they rout, he routs, even though he can often beat the enemy army alone, and has 30 morale. I really like the imps. It makes the Moloch reign supreme in the arena, immune to assassination, and it adds a nice touch. But as it stands, for game mechanics reasons, the free imps make the Moloch way less valuable. Several solutions: 1) make the Moloch ignore the routing status of his imps; 2) give imps much higer morale; 3) make a new class of imp with very high morale or mindless status that appears for Molochs and Lifelong Protections; 4) Take away the Moloch's imps, since that would make him more powerful. -Cherry [ November 25, 2003, 20:25: Message edited by: Saber Cherry ] |
Re: Dominions II Bug Thread
There seems to be something with the shift key if you start in windowed mode. The "?" wasn't working either. You can start in fullscreen, and then switch to window by hitting alt-enter. That should fix the problem in my experience.
|
Re: Dominions II Bug Thread
Yeah Saber Cherry, I pointed out the imp moloch weakness too. In fact, I'm not sure, but I think the imps routing somehow causes your entire army to rout. I do know I'm not using the Moloch until his imps are fixed...its so unsatisfying to make a 9 fire pretender for bless and have him unable to attack solo with fire spells.
|
Re: Dominions II Bug Thread
Quote:
|
All times are GMT -4. The time now is 07:11 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.