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Re: Massive Planetary Shield Generators
Unless your enemy has shield regeneraters, that once is enough.
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Re: Massive Planetary Shield Generators
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http://forum.shrapnelgames.com/image...ies/tongue.gif [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img] Hey,... can anyone tell me how to make "screen shots" of your game,... would love to know.!! PS, here is a big explosion I made for my game, if anyone likes you can have. |
Re: Massive Planetary Shield Generators
Hit the Print screen key on your keyboard. This will "copy" the current image on screen.
Then open any graphic editing program, (MSPaint works just fine) and hit "paste" (CTRL-V). Note: The print screen key is typically found right beside the scroll lock and the pause/break key. Also commonly found in the region near the insert/delete keys. |
Screenshots
1 Attachment(s)
Thanks for that, ya learn something new everyday. [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
Hmmm, wonder what happened to my big explosion??? Anyway, here it is, let me know what you think? |
Re: Screenshots
Pretty and good.
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Ship Upgrades
Does anyone know a little bit about Ship upgrades? On some turns I have done a lot of ship upgrades, sometimes more than 50 ships per turn. I have a problem keeping track of how much resources I need to complete all upgrades successfully. I have a resource converter facility and plenty of resources to work with. I usually find that I need more mineral resources. The problem is I can’t seem to figure out exactly how much of the other resources I need to convert to cover all my upgrades. I always seem to find that some of my upgrades didn’t go through because I have a lack of resources. Is there a way to calculate how much resources I need for bulk ship upgrades without having to write down the cost of every single individual upgrade?? [img]/threads/images/Graemlins/Flag_NewZeland.gif[/img]
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Re: Ship Upgrades
Multiplication is the best method I've found. if you select 10 ships that cost 5kT of minerals each, you need 50kT to compleate the upgrade. If I'm not mistaken, all ship need to be from the same class. After selecting them and clicking "retrofit" it should list the costs of each shipto the right of the class name. It would be nice, though, if it totaled them up for you.
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Re: Ship Upgrades
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You also have to account for any resources you gift to other races. |
Re: Ship Upgrades
Yes you can only use resources you have in storage. None from production mining or trade are counted. I don't gift too much, but then I only play the AI, most of the time I've already ticked them off enough that I can't change their mood much. When your empire really starts to grow retrofit costs can kill you if you havent kept up on storage. Several mods have added storage to the production facilities. This helps alot, but I've found tiny planets full of starage facilities to be useful as well, since you cant get as good production and build bonuses from them.
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Upgrades
On Upgrading ships, write down the cost of each upgrade the first time you do it. Go to the ship screen, show orders and sort by Ship class, then orders. All the upgrade orders will then at one location in the list. It makes it easy to count and multiply even if there are upgrades at multiple locations.
Check out the turn order to see what comes first, but I am pretty sure that Maintanace, resource conversion and gifts/trades come first, then upgrades, then production and building. According to what you are upgrading make sure you are mineral bound. Vast engine, SM, or PPB upgrades can really suck down the Radioactives... Even more than you expect. Production later in the turn will then cover up the lack. |
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