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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Just some touch up to the main post. Added links to help those who run into the missing ocx error and some sample map images pulled in from some of the older posts.
(Pardon my mess. :) ) |
Re: RanDom v2 - Map gen & Semirandomizer... the se
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Lost in time... Edit: Okay, I've read some earlier posts in this thread about this problem, and Ballbarian recommends going to the AI tab and making sure you've got EA w/ Tir Na N'og turned off. I've been running Semirandom straight from the command line, but just in case I tried going to RanDom and doing this... no luck. But at least I'm pretty sure it's a problem with the allowed provinces. More when I find the problem. -Max |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Okay, I'm not sure exactly what was causing the problem (i.e. why the array indexing wasn't right) but I finally decided that the PRINT was simply a logging statement, so I REM'ed it out... and it seems to work. Now to experiment with the God editor and some scenarios. I'm glad that I'm finally getting around to this, I've been meaning to play with SemiRandom for ages.
Edit: nope, I guess I was just lucky. It didn't really work because semirandom.yab is the *source code* for the .exe, not something which is actively being used by the .exe. It turns out I just got lucky that time (I guess it happened to pick all valid nations that time I tried it). Back to work for me, trying to isolate the problem. |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Okay, I *think* the problem is that nation.cfg should have a "-" instead of "!" in front of Tir Na N'Og to mark it as off-limits. After making this change, SemiRandom appears to be working reliably, although I'm puzzled why it assigns several versions of the same God to a given nation (EA Arc) with different lands. However, that's probably valid and I just don't understand map files well enough to know that.
-Max |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
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Okay, here's a version that should "just work" for anyone doing SingleAge games. It has a bunch of stuff from Ballbarian's first post all rolled into one (e.g. all of Foodstamp's GANs, Ballbarian's extra Gods) and the nation config file set for all nations in EA/MA. (LA is omitted because it has no God files yet.) Actually, let me rephrase that: pick your nation by editing nation.config to move the hyphen "-" onto your nation. Other than that it should just work.
-Max |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Sorry that I missed your posts this afternoon MaxWilson. I will review your problems tomorrow night. I am already running about 4 hours behind on sleep and I expect work to be rough in the morning.
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Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Sorry if this was answered somewhere in the thread and I missed it.. but I'm having the, 'component TABCTL32.OCX or one of its dependencies not correctly registered' error. I found the file in this thread but putting a copy in the dominions folder doesnt help nor does putting it in the system32 folder.
Where should I put this file to make it work? Or do I need to change some other setting somewhere? |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
Coldshard,
See this post: http://forum.shrapnelgames.com/showp...&postcount=117 Just replace references to comdlg32.ocx with tabctl32.ocx. |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
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- reserve for human ! disable this nation <null> enabled for AI The multiple placements of EA Arc is because that nation number is 0 and it is the first nation in the nation cfg list. Sounds like some of your settings might be off a tad. |
Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
For some examples that might help clarify some things, I will post some of my own current settings.
Nation Configuration screen from within RanDom (So you can see graphically how SemiRandom sees the settings in the Nations.cfg file posted below.) http://forum.shrapnelgames.com/pictu...&pictureid=111 Nations.cfg (EA section only) Code:
===EARLY ERA=== Code:
C:\Games\dominions3\SemiRandom |
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