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Re: Pangaea
Conserves my supply of earth gems, too!
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Re: Pangaea
Helheim--
Some nice moves by the way! But I had a question about the Wraith Lord you've got set up with Mage Bane. When he dies (even in friendly dominion), he should lose all of his equipment, right? I went to try and re-build Mage Bane but it says the artifact is in play already. How is that possible? |
Re: Pangaea
Mists of Deception - Exploit!
Helheim, that was complete BS man.. What's the deal with Mists of Deception, why doesn't that spell end when all your guys have either fled or been killed? That's an exploit.. I would be embarassed to use tactics like that, if I were you. http://forum.shrapnelgames.com/images/smilies/evil.gif |
Re: Pangaea
Ahhh, those Ashen Angels don't seem to deal too well with skellie spam. I'll keep that in mind in the future Atlantis.
Of course, it took me three dead commanders to learn that, but what the hell. |
Re: Pangaea
They also have that nasty habit of sometimes attacking and killing the spellcaster!
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Atlantis
Well, I'm about done. Atlantis is running roughshod over me, and it looks like they are doing the same to Pangaea. I have a couple of tricks left up my sleeve, and will probably play a few more turns, but I can't really see me able to push Atlantis back into the ocean.
I don't know how it is going in the south, but whoever is winning, watch out for Atlantis. They are getting very powerful, and will have my lands and castles as well in 3-5 turns. -Niefelheim |
Re: Atlantis
Same here, Pangaea isn't going to win this game. Looks like the war with Niefelheim left us both in a losing position, but it was fun tough http://forum.shrapnelgames.com/images/smilies/happy.gif
Anyway, i'll keep playing cause this is the first time i get to try some spells and i was looking forward to that. Atlantis is powerful, but so is Ulm...there'll be some nice battles in the future, my guess is this game is far from finished... |
Re: Atlantis
I (Ulm) am winning in the south, but it is very tough going. Helheim was quiet all game, but he had some power up his sleeve. I guess having Forge of the Ancients active for 40+ turns can do that! I know I complained about one of his tactics, but the truth is he is doing an excellent job against me, considering I am about three times his size.
My main army is moving at a snail's pace, so I've actually taken to just using my stealthy national troops to raid him. Since he took death-3 (you did, right Helheim?) his income has got to be basically zero (after upkeep) right now, so I think I can wear him down over the next 10-15 turns or so. If Niefelheim is dying in 5 turns, that means I have sort of a problem.. 90 provinces wins this game, right? I hope I have enough provinces to prevent Atlantis from winning after Niefelheim is dead.. I need to sit down and count. |
Re: Atlantis
Nahh. I can last longer than 5 turns. If it is important to the game, I can probably last 10-12 turns. I was only saying that because the game has become a bit stale to me, with no real offense against Atlantis. My castles will take a while to besiege, and none are under siege as of yet. I'll hold out for a while yet.
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Re: Atlantis
Oh, BTW Atlantis. I'm sending my God into battle. Gird yourselves. He is a nasty character.
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