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Re: Some of my ideas and questions
I decided to umm uhh ahh "borrow" yeah thats it borrow not steal nope not me,rthe idea of captains and mayors (LOL) but with a few twists.
captains only cost money,there will be about two for each species included in my mod,they do not take up space but are limeted one to a ship. PLanetoiral and system govts. have a downside,they lose money because of corruption bills paychecks,but they build faster and are stronger. Squad leaders,are for infantry they add bonuss much like sa captain. all genrels thingies have exp bonuss INdividiul planet governments Socialist:unhappy populas,more money, Capitilist:less money,happpy peeps and a fast production rate Barter:you get a free resoyurce changer,no money,no happieness change. ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
new mnew
Components Gatling gun:very weak,small and cheap though. Photon torpedos:figure it out Nova bomb:its a torpedo sactualley powerfull moderetly fast,expensive,hefty Star Cannon:huge expensive insanely powerfull,medium rtanger bases only. Stasis pods:xrew quart with built in life support. ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
nothing new but heres some advertising for me
upcoming sites V.N.N.:gives you the best abridged(freedom of the what?)news relating to vector,se4 and othe rplanets you prrobably hate ,like a crummy one named earth.columns and more! Black:a dark templar site! Recruitment pages:little join the army pages. New stuff im wiritng a vectorian book i hope to publ9idsh http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif And a vectorian mini game thing warhammer thing. Achh typos i was in a rush ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
now heres the good http://www.shrapnelgames.com/ubb/ima...ons/icon12.gif
Meteor defense: a firly weak weapon for weapo plats Scrith Armor http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifretty darn good armor! Plated sheild emiter:beefed up sheilds Phenoix rocket: a powerfull rocket. Black Hole bomb: a slow,seeking,insanely powerfull weapon using gravity tech Ion Cannon:renders an enemy unable to attack for a turn. Iron Tentacle:close range whip good on troops Lasgun:Ok not that great. Anti Infantry Cannon:a good wqeapon agianst infantry,for weap plats also Proton Torpedos http://www.shrapnelgames.com/ubb/ima...ons/tongue.gifretty powerfull ------------------ Some rule some serve some declare wars some fight them i declare wars i rule you serve you fight wars..... we are not the same..... never forget that.. |
Re: Some of my ideas and questions
i dont think that weapon platforms fight troops. troops can capture a planet with WPs in tact.
------------------ "...the green, sticky spawn of the stars" (with apologies to H.P.L.) |
Re: Some of my ideas and questions
In regards to races that breathe "none" for atmosphere, how about making their ships being able to take more damage before being destroyed or severly damaged. I would think, my opinion only, that when a ship with no atmosphere is hit, less damage would occur or less chances of explosion because there would not be any atmosphere to react with the chemical or whatever reaction of explosions once the hull is breached. This would make their ships harder to kill and Last longer in a fight. This would be the same for Battle stations as well. The crews would be able to still fight longer with damage as they don't have to worry about their atmosphere leaking out etc.
just some ideas mac |
Re: Some of my ideas and questions
That's a hardcode problem. You've only got Gas/Rock/Ice to work with when trying to make components or ships.
You could add a racial trait, "Vaccuum Hardened", which would relate to surviving exposure in space. (Vaccuum breathers without this trait could be said to require something else to function effectively, such as radiation for lifesupport) The racial trait would give ships built-in lifesupport, plus an emmissive armor ability. That way, small arms "1000's of little holes" fire would have much less effect, while torpedoes, WMGs, and other "rip the ship apart" weapons would be only slightly diminished. Ships larger than LC would still have to be designed with extra Lifesupport to meet the hull requirements, but losing their LS components would not harm the crew's ability to operate, and the ship would not lose movement. In effect, the lifesupport would be more luxury than nessesity. Note that giving the hull multiple lifesupport abilities will not help: only one LS ability is effective per component (or hull embedding). This would be a cool trait to add, the only difficulty is that it is not limited to vaccuum breathers. Still, the value of the trait is the same for all races, despite being theoretically easier for vaccuum breathers to achieve... |
Re: Some of my ideas and questions
SJ, tks for the info, I was hoping it wouldn't be a hard code problem and if anyone could solve it, it would be you or some of the other vet modders. I to think it would be a good new trait, make for a tougher opponet, I guess we'll just have to see if something like it is put in SE5.
tks again just some ideas mac |
Re: Some of my ideas and questions
<BLOCKQUOTE><font size="1" face="Verdana, Arial">quote:</font><HR>I guess we'll just have to see if something like it is put in SE5<HR></BLOCKQUOTE>Hey, even if you're not going to use it, I am! Its a lot simpler to implement than Nomads http://www.shrapnelgames.com/ubb/images/icons/icon7.gif
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Re: Some of my ideas and questions
How about their ships just don't require life support.
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