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Re: Warhammer MA: Empire
Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.
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Re: Warhammer MA: Empire
The Celestial sprite looks a little like the Tomb King sprite. Is he related by any chance?
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Re: Warhammer MA: Empire
Only by his love of bling!
The light wizard might be even more similar - he has a blue and gold stripe egyptian style headpiece. |
Re: Warhammer MA: Empire
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Re: Warhammer MA: Empire
You could give the amethyst wizards some juicy national death battlesummoning spells (perhaps shade-like beings), which they could spam instead of undead summons? It's just a matter of making the spell seem better than animate dead in the eyes of the AI. (more effects, increased range?)
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Re: Warhammer MA: Empire
That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.
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Re: Warhammer MA: Empire
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Make the spell summon say 15 Fillerunits. Being size 1, they will fill up 3 squares. Then make the summon spell nextspell a AoE1 instaskill spell. This will kill all of the fillers we summoned. Then have the *real* summoning the effect by nextspelling the nextspell. Elegant? No (the spell will show wrong effect number in its description) Will it work? ..Probably |
Re: Warhammer MA: Empire
Obligatory sombre-nagging bump :)
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Re: Warhammer MA: Empire
Wouldn't it be more fun instead of doing fillerunit shenanigans to just create shade units with exhaustion? That way they'd never get overwhelming(and the whole idea of shades able to pierce the veil just for a few short moments is awesome)
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Re: Warhammer MA: Empire
Exhaustion wouldn't quite be the right effect for that. Instead I'd suggest a low maxage and nextspelling decay on them. It would be closer to the effect that you're going for.
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