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-   -   Mod: Warhammer MA: Empire (http://forum.shrapnelgames.com/showthread.php?t=36023)

Sombre January 15th, 2010 05:12 AM

Re: Warhammer MA: Empire
 
Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.

llamabeast January 15th, 2010 10:21 AM

Re: Warhammer MA: Empire
 
The Celestial sprite looks a little like the Tomb King sprite. Is he related by any chance?

Sombre January 15th, 2010 10:27 AM

Re: Warhammer MA: Empire
 
Only by his love of bling!

The light wizard might be even more similar - he has a blue and gold stripe egyptian style headpiece.

rdonj January 15th, 2010 02:06 PM

Re: Warhammer MA: Empire
 
Quote:

Originally Posted by Sombre (Post 726349)
Sounds pretty annoying, but it's the best I can do. You'll have to just accept that amethysts are at a disadvantage once they go off script.

If only there was an easy way to restrict spells by nation :(

Burnsaber January 15th, 2010 04:09 PM

Re: Warhammer MA: Empire
 
You could give the amethyst wizards some juicy national death battlesummoning spells (perhaps shade-like beings), which they could spam instead of undead summons? It's just a matter of making the spell seem better than animate dead in the eyes of the AI. (more effects, increased range?)

rdonj January 15th, 2010 04:23 PM

Re: Warhammer MA: Empire
 
That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.

Burnsaber January 15th, 2010 04:37 PM

Re: Warhammer MA: Empire
 
Quote:

Originally Posted by rdonj (Post 726440)
That would certainly deal with the problem of summoning units that will just disintegrate. That spell could potentially be pretty powerful though so its implementation would have to be handled very carefully.

There's one trick that one could use to make the spell seem more useful in the eyes of the AI. Since raise dead gives 10 soulless, we need to top that with >10 things summoned per spell. Giving the spell improved range and precision values might allow us to make the spell summon less guys (needs testing).

Make the spell summon say 15 Fillerunits. Being size 1, they will fill up 3 squares. Then make the summon spell nextspell a AoE1 instaskill spell. This will kill all of the fillers we summoned. Then have the *real* summoning the effect by nextspelling the nextspell.

Elegant? No (the spell will show wrong effect number in its description)

Will it work? ..Probably

rdonj February 5th, 2010 01:49 AM

Re: Warhammer MA: Empire
 
Obligatory sombre-nagging bump :)

kianduatha February 5th, 2010 02:51 AM

Re: Warhammer MA: Empire
 
Wouldn't it be more fun instead of doing fillerunit shenanigans to just create shade units with exhaustion? That way they'd never get overwhelming(and the whole idea of shades able to pierce the veil just for a few short moments is awesome)

rdonj February 5th, 2010 03:04 AM

Re: Warhammer MA: Empire
 
Exhaustion wouldn't quite be the right effect for that. Instead I'd suggest a low maxage and nextspelling decay on them. It would be closer to the effect that you're going for.


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