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Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
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Re: Ideas how to improve WinSP MBT/WW2 !
Oh, sorry, missed that.
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Re: Ideas how to improve WinSP MBT/WW2 !
Just an idle thought that occured to me when driving through our villages... What about changing wooden buildings a bit so that they can be partially transparent (visibility block similar to trees) and they may be carefully navigated with vehicles (say as when crossing the ford or stream) without being destroyed?
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Re: Ideas how to improve WinSP MBT/WW2 !
Please make armies with dogs !
They should find out well the opponent nearby. :up: And also dogs-mines and so on. |
Re: Ideas how to improve WinSP MBT/WW2 !
I'm sure Sgt. Cujo and his subordinates would be great at following orders. Or even understanding what the heck is going on around them.
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Re: Ideas how to improve WinSP MBT/WW2 !
You may try simulating doghandlers by adding scouts with +1 vision or something such.
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Re: Ideas how to improve WinSP MBT/WW2 !
I haven't read through all of this thread, but:
Suspension Damage! Hedges and stone walls!(Well just have bocage in the games now) Add these to things and the games would be absolutely perfect. |
Re: Ideas how to improve WinSP MBT/WW2 !
Surely we already have suspension damage: i.e. mobility kills
damage point 1. You can also mobhack this if you so desire, see WinSPWW2 scen 9th SS in Hungary. Or am I missing something ? Regards, Warwick |
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