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-   -   SC Arena Competition Over! Results on page 9 (http://forum.shrapnelgames.com/showthread.php?t=37148)

PyroStock December 25th, 2007 11:55 AM

Re: Build Your SC Arena Competition!
 
Quote:

Shovah32 said:
Raise dead raises the 15 health soulless, not raise skeletons.

True, regardless you can see I have 3 15 health soulless from the wraith crown when I faced the Void Lord. Once the Void Lord casted Phoenix Pyre those 15 health soulless were far from my caster and the 8 health imps were out so I was safe from an "Attack Largest" assault.

Quote:

I don't think phoenix pyre is fire damage, either.

At the time I wasn't certain & there were other fire/element dangers. Phoenix Pyre is probably just physical, but I doubt it's AN. The mechanical man was only hit for 2damage thanks to the 18protection... compare that 18protection with the protection of a lich, crone or divine emperor and ask who would have survived that and of those who survived who would not have fled before/after.

The fact the mechanical man was also strange, amusing and considered ballzy is just frosting on the cake. http://forum.shrapnelgames.com/images/smilies/happy.gif

PyroStock December 25th, 2007 12:33 PM

Re: Build Your SC Arena Competition!
 
Quote:

Aezeal said:
please let a few people run this 10 times eacht with different player numbers for the combatants (to change for starts etc?)

This would be interesting for both arena competitions.

A rematch could very well humble the imperious leader (mechanical man), particularly if he was the attacker facing some of the clever builds here. It might also give my djinn a better showing with his gifts from heaven.

NTJedi December 25th, 2007 02:34 PM

Re: Build Your SC Arena Competition!
 
Quote:

PyroStock said:
Quote:

Aezeal said:
please let a few people run this 10 times eacht with different player numbers for the combatants (to change for starts etc?)

This would be interesting for both arena competitions.

A rematch could very well humble the imperious leader (mechanical man), particularly if he was the attacker facing some of the clever builds here. It might also give my djinn a better showing with his gifts from heaven.

Yes you were very lucky(as usual) to always be the defender for battles. Lots of bad luck variables resulted in my SC going down in the second battle. First I was the attacker, second I was facing a non buffing SC, third the first round of combat the non buffing SC was lucky enough to find my SC hiding amongst the skelletons.
If any one of those variables would have been different it would have provided my SC with one round... which is all he needs for his mass imp spamming.

PyroStock December 25th, 2007 05:51 PM

Re: Build Your SC Arena Competition!
 
For the first battle, being the defender was flip-a-coin lucky (50%) since I unfortunately had no decoys until the imps were out. Hadrian's Tartarian with an immediate attack also fought the crone earlier who had one 15life decoy, but the decoy was in the same square as the 13life crone. That square for the "attack largest" Tartarian was a giant bullseye among 5hp units.

For the mechanical man's second battle, I doubt being the attacker would have changed anything. The mechanical man gave me the edge that the divine emperor lacked against the soul devourer earlier.

For the third battle, the mechanical man killed the void lord so he didn't win because of the 50turn rule. Against that 5fear SC who was eating imps for life/vigor I would rather be an attacking mechanical man vulnerable to the 50turn rule than a defending lich, divine emperor or crone vulnerable to phoenix pyre and cowardice several times well before 50turns.

The last battle I lost and being the defender only made the AI cast a useless terror spell before his death.

vfb December 25th, 2007 07:04 PM

Re: Build Your SC Arena Competition!
 
Quote:

WraithLord said:
Quote:

PyroStock said:

Wraithlord's Touch of Madness didn't work because that spell requires 3N and he had no nature gems.


Wow, thank you! At last a touch of reason in this madness.

Touch of Madness is an N3 spell with 30 Fatigue. So, no gems required.

Taqwus December 25th, 2007 07:16 PM

Re: Build Your SC Arena Competition!
 
Luck doth matter -- a lot.

A Devourer of Souls build, for instance, is all about luck. If he hits the right target fast, he wins... but that's far from guaranteed, and the lack of slots hurts his long-term life expectancy. Gifts from Heaven is similar... *if* it hits, it hurts.

Incidentally, if Phoenix Pyre actually worked well for multi-shape units, I would have considered going with a Phoenix Pyre'd Daughter of Typhon, just for amusement value. But some testing suggests that the reappearance is lost once you lose a form. :p

Shovah32 December 25th, 2007 08:11 PM

Re: Build Your SC Arena Competition!
 
Maybe he only had N2?

vfb December 25th, 2007 08:54 PM

Re: Build Your SC Arena Competition!
 
Quote:

vfb said:
Touch of Madness is an N3 spell with 30 Fatigue. So, no gems required.

Quote:

Shovah32 said:
Maybe he only had N2?

Doh! You are right. Please ignore my post. http://koti.welho.com/ehalttun/Image...s/banghead.gif


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