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-   -   Mod: Dominions 3000 v0.81 - lots of new indies, new map (using the brand new map commands) (http://forum.shrapnelgames.com/showthread.php?t=39996)

Aezeal September 25th, 2008 04:36 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Well if you want those.. make them.. I can use help with making nations :D

if you can create sprites I can do the mod if needed and if you give me the idea's you want.

Nikelaos September 26th, 2008 06:23 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
don't anyone touch ermor please, i already started on them and will get back onto them, will make sprites this weekend, probably.

Aezeal September 26th, 2008 06:53 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
hehe I still think your idea's for Ermor might be hard to implement... but don't let that hold you back :D

And if I need to mod the nation I need more specific unit descriptions (and the unit numbers of which units they need to replace)

I'm sure someone can tell us how you find out unit numbers in game

Aezeal September 26th, 2008 06:55 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
plz post a large post about what you want with ermor so others know how they can make a different nation :D

and you could always make 2 nations but just play one or the other just like regular mods can replace nations :D

Nikelaos September 26th, 2008 06:56 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
once we find out the unit numbers it will be easy, they'll run basicly the same as LA ermor so not much we need to change really.

Aezeal September 26th, 2008 07:05 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
hmm the story behind the nation is still a but vague to me but I agree the game play will be good and different compared to the nations we already have. We'll just need to balance the freespawn against the dominions 3000 nations..

giving freespawn ranged weapons might be potentionally overpowering.. probably should be reserved for relatively race spawns.

PS I think you should see if you can think about other fitting colors except the fleshy look you are using before. The units looked great, but if all troops are like that it might be a bit.. well.. hard to distinguish on the battlefield.

But I don't know enough of the background to know if you could also use other colors

Nikelaos September 26th, 2008 07:24 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
i'm gonna use more black and earthy colours for elite units, think of it like LA agartha's Ktonian dead, flesh and steal, but i will do other stuff.

how about festering corpses spewing puss, they could be plague carriers and it gives me an ecuse to throw in some green and yellow?

Aezeal September 26th, 2008 07:48 PM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
hey your party.. do what you want.. I'll help you with what you need help with but it's your idea and you decide what you want in...

Amos September 27th, 2008 12:57 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
Some of my "Hellgate" sprites have a sci fi look to them. You may want to use them for an undead nation.

Nikelaos September 27th, 2008 03:27 AM

Re: Dominions 3000 v0.65 6 races total now.. Commonwealth latest addition
 
yeah that would be cool, i'll send you my email.


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