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Re: Ooh, ooh, new info on patch page!
Did we get the temple and lab cost mod commands in this patch? I don't think we did.
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Re: Ooh, ooh, new info on patch page!
Modding.pdf has the commands:
13.1.13 #labcost <price> Gold cost for building a lab. The default is 500. 13.1.14 #templecost <price> Gold cost for building a temple The default is 400. |
Re: Ooh, ooh, new info on patch page!
Ah, excellent.
100 gold temples for Ogres, here we come. |
Re: Ooh, ooh, new info on patch page!
Quote:
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Re: Ooh, ooh, new info on patch page!
What? You act as if that's overpowered!
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Re: Ooh, ooh, new info on patch page!
Having seen what kind of effect ogre sacrificing can have on a limited scale, I can say I find the prospect terrifying. Especially with all the new dom-pushing techniques they're gaining.
:help: |
Re: Ooh, ooh, new info on patch page!
He wanted to have them at 50 gold before...
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Re: Ooh, ooh, new info on patch page!
"Temples! $1 temples! Would you like a temple sir? One for the child? One temple and chips $1.50!! One temple and a drink $3!!" :D
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Re: Ooh, ooh, new info on patch page!
Well, regarding ogre background, I think 50 gold is a bit much for a pile of skull.
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Re: Ooh, ooh, new info on patch page!
But, um, they have to get their slaughtermasters to do so much ritualistic chewing?
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