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-   -   Ooh, ooh, new info on patch page! (http://forum.shrapnelgames.com/showthread.php?t=41033)

Sombre November 11th, 2008 11:12 AM

Re: Ooh, ooh, new info on patch page!
 
Did we get the temple and lab cost mod commands in this patch? I don't think we did.

Endoperez November 11th, 2008 11:16 AM

Re: Ooh, ooh, new info on patch page!
 
Modding.pdf has the commands:

13.1.13 #labcost <price>
Gold cost for building a lab. The default is 500.
13.1.14 #templecost <price>
Gold cost for building a temple The default is 400.

Sombre November 11th, 2008 12:27 PM

Re: Ooh, ooh, new info on patch page!
 
Ah, excellent.

100 gold temples for Ogres, here we come.

rdonj November 11th, 2008 03:32 PM

Re: Ooh, ooh, new info on patch page!
 
Quote:

Originally Posted by Sombre (Post 651756)
Ah, excellent.

100 gold temples for Ogres, here we come.

Oh dear god :eek:

Sombre November 12th, 2008 06:43 AM

Re: Ooh, ooh, new info on patch page!
 
What? You act as if that's overpowered!

rdonj November 12th, 2008 06:58 AM

Re: Ooh, ooh, new info on patch page!
 
Having seen what kind of effect ogre sacrificing can have on a limited scale, I can say I find the prospect terrifying. Especially with all the new dom-pushing techniques they're gaining.

:help:

lch November 12th, 2008 07:38 AM

Re: Ooh, ooh, new info on patch page!
 
He wanted to have them at 50 gold before...

Tifone November 12th, 2008 07:42 AM

Re: Ooh, ooh, new info on patch page!
 
"Temples! $1 temples! Would you like a temple sir? One for the child? One temple and chips $1.50!! One temple and a drink $3!!" :D

Humakty November 12th, 2008 07:47 AM

Re: Ooh, ooh, new info on patch page!
 
Well, regarding ogre background, I think 50 gold is a bit much for a pile of skull.

rdonj November 12th, 2008 08:58 AM

Re: Ooh, ooh, new info on patch page!
 
But, um, they have to get their slaughtermasters to do so much ritualistic chewing?


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