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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
VPs = capitals. So they are forted and well defended. So teleporting and grabbing them is not an option really. That problem occurs only with non-cap VPs on the map and favours some nations, that can teleport easily.
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Quote:
- Much people don't build even a fortress in the VP province (especially in a round we have here, with much roleplaying) - Most of us don't use expensive armies to protect a single province, its easier just to go for the other VPs - Forget PD, it can never be strong enough to defend against a good suited SC I don't say that i would use such a sudden death tactic but the question is, why should we risk it someone does? |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
You could keep the VPs secret?
Give them terrain bits of "nostart" 512 "manysites" 1024 and then set a program to grab battle actions from the game log so you can keep score. Maybe use special unused magic site to mark it so the person taking it knows they have one. rushes off to add that to my game ideas list |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I thought it had been discussed already, nah? :)
I'm for non-capitol VPs, I thought we were going for the "junctions of energy scattered around the world", possibly (if mr Gandalf helps us it could be great ;) ) with the "many sites" tag in them. Secret ones seems overly-difficult to manage :( |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Yes, it was discussed. And a question was whether actual VPs with secret location was possible, with no answer. Some kind of new magic site modded in to represent VPs isn't an option, in my book, as it would be impossible to know even if you have already won! Also, placing them in the map would require an author of the map to know their location, with an added difficulty of their additioanl random appearance.
And, by the way, I'm for non-capital VPs (and 8 of 15 to win), though capital-based ones would be fine, too. |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
a site can be placed as "found" so it appears as soon as you capture the province. And they could be placed randomly so that even the author doesnt know it (only the host would know)
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
8 out of 15 non-capital VP?
I thought we want a somehow lengthy game with a lot of roleplaying. This victory condition means just a quite short game -at least there is a big chance of it. Whats the sence of secret VPs? This means the game can end in turn 10 by luck or runs untill the remaining players decided to stop it which we can already have by just using the standard winning condition. |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I agree with Calmon, non cap vps is just asking for sudden death. Secret vps (if they are even possible?) seem even more bizarre, just like number of prov victory except it might fire way too soon or almost never.
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Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
I vote for capital VPs. War and vendettas are good to roleplay, and when you finally bested your hated enemy you know you are one step closer to victory.
I also think it would be good to delay the endgame with hard or very hard research from a roleplaying perspective. So your mundane troops and heroes can take a big part of the story and glory. |
Re: Chronicles - Inspired by Baalz, engineered by Lokean - Pre-game discussion
Magic makes for better roleplay and funnier battles IMHO. I'd go on standard :)
capitol VPs would enhance fast killing of nations, loss of writers, and a captured capitol is usually hard to retake from the nation itself when it can't recruit capitol-only troops and commanders no more. so if you want long wars and vendettas imho better to fight for that distant province your troops had to travel for long in the desert to reach... |
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