.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   Momentum 2 - Finished - Psycho/Pan wins! (http://forum.shrapnelgames.com/showthread.php?t=43775)

Psycho October 17th, 2009 06:37 AM

Re: Momentum 2 - Running
 
I am celebrating my small victory. I know the war is far from over.

Psycho October 20th, 2009 08:07 PM

Re: Momentum 2 - Running
 
I've sent my turn several times. I hope llamaserver recognizes it before hosting.

PsiSoldier October 20th, 2009 09:39 PM

Re: Momentum 2 - Running
 
Yeah, Ditto. Ive noticed that it hasnt recieved my turn as well although it has been sent.

The turn should have hosted by now too.

Valerius October 20th, 2009 10:50 PM

Re: Momentum 2 - Running
 
I postponed hosting by 24 hours a half hour before the scheduled hosting time but that didn't take for obvious reasons. We'll see what happens; hopefully all the turns will arrive before hosting. If not, we may have no choice but to rollback.

AreaOfEffect October 21st, 2009 09:44 AM

Re: Momentum 2 - Running
 
The llamaserver has done this before. It will accept people's turns as soon as llamabeast fixes the issue. There should be no need for a rollback. My suggestion is not to do anything more with the admin options.

Edit: Message from llamabeast forewarning this event. It seems this issue is particularly special and we'll have to wait for llamabeast to recover from his long and exhausting day.

Psycho October 21st, 2009 07:06 PM

Re: Momentum 2 - Running
 
Hmmm, I got about three times more confirmations than the number of turns I sent. And after that several mails claiming that valid 2h file hasn't been found. I tried sending again, but got no confirmation. Valerius, maybe it would be a good idea to turn quickhost off and delay hosting (if that is possible), so we can have a chance to resend turns.

Valerius October 21st, 2009 07:43 PM

Re: Momentum 2 - Running
 
I tried turning off quickhost a half an hour ago but the server hasn't indicated it accepted that change. I also tried postponing hosting by 24 hours. At the moment the llamaserver isn't responding at all.

AreaOfEffect October 22nd, 2009 01:20 AM

Re: Momentum 2 - Running
 
All turns are in. Your requests seemed to have gone through. The llamaserver still has the hiccups, but it might be safe to turn quickhost back on. Its up to you.

Psycho October 22nd, 2009 04:43 AM

Re: Momentum 2 - Running
 
While the status page says my turn is in, I got more mails with confirmations and more mails saying that I didn't send a valid 2h file, so I can't be sure that the valid file has been accepted.

PsiSoldier October 22nd, 2009 05:28 AM

Re: Momentum 2 - Running
 
Yeah, I got a ton of messages saying revised turns were sent in and finaly one last message saying a valid turn was not found.


All times are GMT -4. The time now is 06:28 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.