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Re: Mooseknight: EA 12-nation game, Running
Tc request 24 hours extension.Sorry about this.
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Re: Mooseknight: EA 12-nation game, Running
No problem, +24h added.
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Re: Mooseknight: EA 12-nation game, Running
ouch. seven feebleminded mages in one turn. I hope ryleh has a lot of FQ's to heal them up
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Re: Mooseknight: EA 12-nation game, Running
oh, did a few research mages of no consequence get feebleminded? we didn't notice with the hundreds of others we have.
how are your SCs faring so far? oh that's right, we have so many mages we are sending armies of nothing but mages to protect R'lyeh homeland. did that geared out giant even inflict one hp of damage on anything not part of the PD before it got raped by tentacles? I bet he just _wished_ he could of got slaughtered by slave trolls like that other one. ewwww. tentacles. |
Re: Mooseknight: EA 12-nation game, Running
Postponed +6 hours for Nief.
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Re: Mooseknight: EA 12-nation game, Running
Postponed +12 hours, Kailasa's turn has gone missing.
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Re: Mooseknight: EA 12-nation game, Running
may I get a 24 hr delay? alice is in theater's tonight, and I gotta go see it.
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Re: Mooseknight: EA 12-nation game, Running
Added +24h for Alice.
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Re: Mooseknight: EA 12-nation game, Running
I didn't get my warning email this turn, so I was going to add some time to the timer. But that seems to be a pretty frequent request lately, and we're almost at turn 50.
So, I'm adding +24h to the hosting schedule, it's now at 72h. |
Re: Mooseknight: EA 12-nation game, Running
Admin note: Omni is not on the forums anymore, if you need to do diplomacy with R'lyeh, please head over to IRC.
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