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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
Chris, if you find you have the time and want to play as the Usurpers captain, and the rest are fine with it, that's great. If you don't have the time, you could also advise the team.
Let me address Chris' littany of requests::D 1. Not sure what your getting at about troop balance. Some changes I will agree to but some things I won't budge on as they are core to my vision for the game. 2. The AI is positioned between all factions, so you'll likely be facing the AI before you really get into it with other teams in a major way. As before, AI decimation constitutes the first part of the game, their 8 VPs should probably not be ignored. Plenty of time to research and build your forces. 3. Yes, I am aware the AI may throw up a global or two. The ban on globals for 50 turns is for human players, but yes all are free to dispel them if they happen. 4. The other captains would have to agree to changes that affect competition/balance such as changing Border Mountain provinces to Mountain Provinces, giving your team a water gem boost, or giving you a special pretender. On a side note: I'd like to get a replacement for myself, as captain of Crom, so I can remain completely impartial and can roll the team and magic locations myself. If possible. Hehe. I'd also encourage registration/use of the team forums if you can. Early strategy planning gives a team a definitive competitive advantage. But use is not mandatory of course. Plenty of ways to communicate. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
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If I was asked who needs some love, I'd definitely say that's the Earth-fire team and by no chance yours (your team seemed weak with R'lyeh but not with Mictlan) p.s. I don't want to argue, I just say what I think. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
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What I'd suggest regarding the map is evening the density of farmlands. They mean money and thus are important for everyone. Currently farmlands are concentrated in the left part of the map and even more - in bottom-left. But unless someone else wants it, let it be what it is now if it allows a sooner start and less changes. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
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As for troops - I don't think that 2 elephant nations and hydras nation should say that they have poor troops. :rolleyes: As for water I don't know - but doesn't a map generator have a possibility to change a water to land ratio? And - to our emperor: I can read this whole thread but if you'll PM me and summarize what you can say about our team (including other players' preferences) it would be at least much faster. ;) |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
I will say this about the map. It's random! It is what it is. Everyone knew it joining up. I'm not averse to minor changes here and there especially if the captains agree, but there's a danger of going overboard, where we end up with a map with terrain masks that don't reflect the physical map at all and every team wants this terrain or that terrain changed to reap some sort of benefit or correct some percieved imbalance. ;)
Wrana, I'll send ya a PM later tonight, Children of Crom hasn't done much communicating yet. As we were'nt complete. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
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Jaguars, eagles, elephants and hydras are all extremely poor troops I have to say. :) |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
Septimius
I'm absolutely ok with the map but I'd like to ask for a minor thing that will make things more balanced. Can we connect 261-264 and 40-51 to allow rear nations easier way out. The two other corners don't have such issues. That's a minor thing and I think it can be done especially considering that the corners have not yet been assigned. Thanks. |
Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 15/17.
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There are *5* swamp provinces, and there are no coastal provinces that I can see. The distribution of these provinces is a HUGE hit to the amount of water that will be generated. Of the 112 water sites, about 1/3 of them only occur in water. Including the preponderance of the uniques. More than half of the remaining water sites will have reduced frequency due to the lack/dearth of coastal and swamp provinces. The distribution of these provinces STRONGLY favor EARTH (mountains) and nature (forests) and death. (Strangely, death is the second most common site in forests iirc). As for site searching other paths.. Sure, we can do that. However, our pretenders are required to be our primary or secondary paths - and this setup is requiring we take a path that will have way fewer gems. Secondly, for all of our discussed nations, water is a our secondary path. Pythium arch theurgs, rley, mictlan - they all have water. These water paths will be of diminished value without water, and with few water gems. As the map stands now, wouldn't you agree that there is *very* little reason for any of the other teams to dedicate much effort to water. In other words, if you are going to choose between earth and water, earth will be a much higher priority. Finally water has utility in water; which there is none in the game virtually. So most of the water path spells are inutile. Ie, water is balanced somewhat by its use in water. The lack of water makes this path even more crippled than previously. Quote:
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I actually don't think it should be required, but I view the lack of water as a much bigger issue than lack of elephants. Quote:
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So we haven't gotten the team members set, so I don't want to commit before discussions with them. I would argue that more water territories, or more water gems is necessary regardless, but if necessary I am willing to stipulate Rlyeh if that makes it seem more fair. Quote:
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Re: Noobs and Vets II: Days of Infamy. MA, BI, Enlisting 16/17.
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I'm suggesting that the changes made to the map (5 water provinces?) are insufficient for the challenges for this team: a). 5 water provinces. b). Required water/astral pretenders c). Nations with national mages that all include water d). an already weak water path with more than half its spells no longer useful. e). Issues that Rlyeh would have with the water/land interface. Ie., dominion death due to neighbors, forts not gathering resources from land provicnes etc. |
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