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Re: Turbocharged AI vs Humanities Last Hope - Running
ooh.. sorry if I stole that wraith lord province from you.
I was watching it for a few turns and didn't see any activity from you and I had regrouped enough to swoop in :( Abysia is putting up a bit of a fight now. I really need to bring my site searching pretender home to craft a few items for me. Supply is greatly needed. I am just bolstering my southern border at this point until I can mount a better attack... |
Re: Turbocharged AI vs Humanities Last Hope - Running
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Re: Turbocharged AI vs Humanities Last Hope - Running
Turn 26 (Late Spring Yr3).
The fishmen have built 2 new land forts along the coast of the southern continent (61 & 58). They also continue to siege the 2 independent forts, and the siege force on the western one that houses the port (77) has grown quite large - they will probably crack the walls of that fort soon. The scouts of Kailasa can only see 3 remaining provinces held by the frost giants in the north, and one of those is their northern capital. In the southern mountains, Kailasa continues to move forward. The southern capital is under siege and the monkey forces hope to have it cut-off from reinforcement / rescue before summer ends. BTW, best magic site I've found so far: The Council of Sages. It's an astral site that gives income of 1 each: Astral, Air, Earth, Water. It also allows recruitment of Lore Masters for 300 gold (ouch!). OK, so they're expensive old guys, but they get 3 random picks of any (yes, any) path of magic. Magic diversity, here we come! :D http://dom3.servegame.com/wiki/The_Council_of_Sages http://dom3.servegame.com/wiki/Lore_Master The monkey who found this site turned to his commander and screeched, "Mmmm, doughnuts!". I don't know where he got the doughnuts, or the weird metagame pop-cultural reference, but his furry face is all glazed and sticky now. http://www.youtube.com/watch?v=8-4P1WPE-Qg Endo, if you have some troops you want to use to grab some land from Niefelheim in the south that would be cool, but I don't think the big frosties will be a threat much longer. I think in a few turns the threat is really going to be coming from your north. Any ideas about how you want to tackle the fishmen? I'm glad to hear you guys are moving on TC in the north. Atlantis is definitely shaping up to be the guy to worry about, so the sooner we sort these other guys out the sooner we can turn our attention to the things that lurk in the deeps (and keep making forts up on land!). :eek: Who wants to cast Thetis' Blessing? :) Mauxe, if you need 'em, I can forge you some bags of endless gulab jamun syrup* (ie. bags of endless wine). If that's the only reason you're diverting your pretender from site searching, then how about I make those for you instead? Each one feeds 50 men (reduces supply needs by 50) - How many do you think you'll need? *(Bags of endless coriander chutney? Dal? Chicken curry, but without the chicken because it clogs up the spout?) |
Re: Turbocharged AI vs Humanities Last Hope - Running
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Re: Turbocharged AI vs Humanities Last Hope - Running
The extra supply would be nice. I could use at least 2 of them if possible. What gems/items could you use in return?
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Re: Turbocharged AI vs Humanities Last Hope - Running
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I've got a few hammers made, so I can pump them out for 3 nature gems apiece (total of 9 gems for the 3 bags I'm sending you). Nature gems are always welcome, or a like number of something else (water and astral are especially prized by me). |
Re: Turbocharged AI vs Humanities Last Hope - Running
I have brought War to the Tien Chi on two fronts!
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Re: Turbocharged AI vs Humanities Last Hope - Running
Turn 28 is up.
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Strangely, Abysia managed to get a force of crazy men and fanatical flaggelants to the port province that Atlantis sieges (77). This is on the far NW coast of the southern continent. The attack was trifling and Atlantis did not appear to take any casualties, but it puzzles us how Abysia got troops to this spot, so far from their homelands. Our scouts tell me that Abysia does not possess any of the neighboring land. Abysia's bless: f9 s4 In the south, month 3 of Kailasa's siege of the frost giants southern capital - we continue to choke the life out of Niefelheim. Last month they sallied with a large force of hurlers and militia, supported by a random assortment of independent archers and led by a Niefel Jarl and a Skratti. They lost 3/4 of their army and the Niefel Jarl did not escape the battlefield. Losses on our side were 8/60, but 5 of those were sacred Yavana lost when they raced ahead of their arrow screen in their eagerness to join battle and were met with a hail of arrows and boulders. They are mourned. This month a smaller force of theirs met a larger force of Yavana and light infantry. The frost giants were chased from the field, but sadly, their Niefel Jarl leader escaped this time. No Yavana were lost, though there were 10 casualties in the archer screen. Reinforcements continue to move up. The provinces surrounding the southern Niefel capital continue to fall. This fort will be isolated and reduced shortly. |
Re: Turbocharged AI vs Humanities Last Hope - Running
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Monkeys! :) Tien Chi, at least in the northern part of his domain, is in trouble. Fomoria and I will take his northern lands leaving the rest sandwiched between us and Atlantis. |
Re: Turbocharged AI vs Humanities Last Hope - Running
I crushed a Tien Chi army of 100 to the North, they did not kill a single one of my men. They have another fortress between me and their base at 210, I will begin the siege next turn. They cannot defeat me.
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