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-   -   MP: Colonial Conquest - MA Ryleh - Bullock - Winner ! (http://forum.shrapnelgames.com/showthread.php?t=48029)

Bullock January 27th, 2012 03:05 AM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by mockingbird (Post 793327)
Quote:

Originally Posted by Bullock (Post 793308)
Quote:

Originally Posted by mockingbird (Post 793288)
You still got some good rolls considering that it's 12 vs. 22.

Hey i brought some stuffed guy to enslave your Zmeies :)

Did you? I hadn't noticed in the replay.

I think you mean well-equipped. No, wait.... :)

Am I missing some dirty joke there ? :)

Strabo January 27th, 2012 03:06 AM

Re: Colonial Conquest - MA - (Running)
 
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!

Bullock January 27th, 2012 03:07 AM

Re: Colonial Conquest - MA - (Running)
 
Quote:

Originally Posted by Strabo (Post 793394)
Well, my goal was to not be defeated first, so I tried to expand early and fighting Jotuns (semi-successful at first), but then the mighty Ice Devil (if I recall correctly) smashed my whole army and locked me in my second fort. Then I turtled there and gave up. By the way, thanks for a good game!

Thx for playing 'til the end, i appreciate

mockingbird January 27th, 2012 09:22 AM

Re: Colonial Conquest - MA - (Running)
 
I could use another 24 hours for this turn, please.

Thanks!

Bullock January 27th, 2012 03:59 PM

Re: Colonial Conquest - MA - (Running)
 
Well it seems the extension will be more useful for Bgifu than Mockin

mockingbird January 27th, 2012 04:59 PM

Re: Colonial Conquest - MA - (Running)
 
Actually, could we just lengthen the default turn time? I think we're getting to the stage in the game where turns can take a lot of time, and it would be good for people to operate under less pressure.

Bullock January 27th, 2012 05:10 PM

Re: Colonial Conquest - MA - (Running)
 
I think everybody will agree with that so i switched to 48h

mockingbird January 29th, 2012 02:37 PM

Re: Colonial Conquest - MA - (Running)
 
Sorry, I'm dealing with a sick pet right now and scripting communions is a real time sink.

Can I get a 24-hour extension, please?

Thanks!

Immaculate January 31st, 2012 12:22 AM

Re: Colonial Conquest - MA - (Running)
 
Dojango:

Any comments or post-game wrap up?

Bullock January 31st, 2012 03:36 AM

Re: Colonial Conquest - MA - (Running)
 
@mockin: Nice victory again, i wasn't expecting a fire storm despite i knew you had lot of fire mages in here. However i'm quite surprised your mages didn't burn either. i tried this spell with abysia and even if my troops were fireproof they were burning like others... Is it because you have reached the 150 fire resis that you mage didn't burn ?

i'm quite confused with this spell.


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