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Re: Omaha Beach - Scen #9
OK........ this is the last thing I am posting today. It is not a "fix" per se but it is a solution
This is the "Vanish" save that was posted by dTurn after the lower right building vanished leaving only the rubble https://i.imgur.com/chIjt5w.png At that point I simply pressed the END GAME red arrow button Then I went to the save game menu and started the AUTOSAVED GAME https://i.imgur.com/V3OYxuv.png The autosave saved the game at the exact point I pressed the end game button so when the game started up it started the game up right at that exact point only now the building is back and the turn can be continued with the building restored |
Re: Omaha Beach - Scen #9
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Thank you, Gentlemen! :up: |
Re: Omaha Beach - Scen #9
It may not be the most idea solution but it allow the game to be re-set with a minimal effort.... a couple seconds really
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Re: Omaha Beach - Scen #9
Thanks everyone. I'm glad I'm not losing my mind. :crazy:
The save game workaround is not ideal, as Don said, but this issue only affects a very small percentage of gameplay and most players will probably never encounter it or notice it, I would think. I didn't mean to divert the discussion about junk hexes and game crashes (which is more important) but I thought this might be something related to that. Plus... I learned how to zip and upload files! :banana: |
Re: Omaha Beach - Scen #9
Personally I think this whole discussion reveals that some of the issues that folks notice (or bugs if you will) have been in the game and the code for that matter since 1995 when SSI first made SP1. In many cases Don and Andy have fixed them, but in the buildings going poof its so convoluted (the code that they inherited) that its not worth risking breaking the iceberg (or one's mental state, I have been in situations when the javascript code is a complete and utter bugged up mess and its better just to start over then unwind and figure out the intentions of some dude 20 years ago).
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Re: Omaha Beach - Scen #9
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I suspect some will feel uncomfortable pressing END GAME without saving but doing that creates an autosave.
As the testing I posted showed it can take a LONG time for this to happen in some cases and it wasn't until Don sent me his tests that I saw it this time though and then I hit my test buildings with arty harder and saw it but in his test not nearly as much arty as I used managed to make a few go away. I suspect a lot of players may not even notice it especially ones that might play out a turn or two per sitting because their save restores the building but in the case of the END GAME procedure, autosave takes a snapshot of that point the END GAME button is pressed so starting the autosave takes you to the exact point you were when you pressed it and the buildings are restored The message for the End game button is "End the Game and EXIT" at the top of the screen Then you see at the bottom of the screen "Do you really want to end the game Y/N " I may change the first message to something like "End the Game, autosave and EXIT" or "End the game and Exit (The game will be saved in the Auto-Saved game slot) Final result ( both games ) https://forum.shrapnelgames.com/atta...1&d=1697550725 |
Re: Omaha Beach - Scen #9
Both of those would work, the first is sufficient enough for me but the second may be more detailedly explanitorory for others.
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Re: Omaha Beach - Scen #9
I had to add a bit more detail because Autosave for that is different than the autosave for PBEM or maps
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Re: Omaha Beach - Scen #9
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Re: Omaha Beach - Scen #9
We are looking at various wordings
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