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Re: Frequently Asked Questions for Newbies
Ahhh ... lots of updates and a sticky. Feels good. http://forum.shrapnelgames.com/images/icons/icon12.gif The waters fine, I'll jump in... I hope people will correct what I;m writing if its totaly wrong. But this question does come up once and a while.
16.# Combining MODs 16.#.1 Always put each mod in its individual subdirectory. If the mod changes a file, the subdirectory will contain a new file. If the mod subdirectory doesn't contain a certain file, SE4 uses the file from the default directory. 16.#.2 Once you've the MODs in their own subdirectory, you can see two MODs side by side. 16.#.3 If they don't modify the same file, it's easy to put them together. Just copy files over. Or create a new mod folder for your merged MOD. 16.#.4 If they do modify the same file, now you have some work to do. The data files are all text. You can cut and paste, but you have to be careful. 16.#.4.1 Definitely create a new folder for your new mod. 16.#.4.2 You have to check if there are redundant items, or incompatible items in the text files for your merged mod, and make some decisions about what to include. 16.#.4.3 Putting extra blank lines between text blocks and at the end of a text file has been known to confuse SE4 and cause it to not load the file. 16.#.4.4 Altering the order of some components has been know to affect the AI's ability to use a component. This is especially true with the colonization techs. [ November 10, 2002, 13:15: Message edited by: Arkcon ] |
Re: Frequently Asked Questions for Newbies
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Quikngruvn |
Re: Frequently Asked Questions for Newbies
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If someone has a specific question, they can just read the ToC, then search the page for the number of the appropriate section, rather than skim the whole thing looking for the answer. |
Re: Frequently Asked Questions for Newbies
Only added the first Quikngruvn entry, will fix "fixes" and Arkcon later this week
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Re: Frequently Asked Questions for Newbies
If two system-wide facilities are built in the same system, its effects do not stack. But then what facility is doing the work? For example:
1 System Mineral Scanner I (+10% mineral prod.) 1 System Robotoid Factory III (+30% all resources prod.) Which of them is working? The best (SRF)? The first built? (Sorry if it was answered before) Edit: Correct "Mineral Scanner" to "System Mineral Scanner" [ November 12, 2002, 00:06: Message edited by: Shyrka ] |
Re: Frequently Asked Questions for Newbies
The highest-rated facility is the one that works.
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Re: Frequently Asked Questions for Newbies
1.4 AI bonus:
(I think) AI bonus and construction rate: Low x1.5, medium x2, high x3. |
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Paragraph 1.4 already says that the bonuses are 2, 3 and 5 respectively. |
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Re: Frequently Asked Questions for Newbies
It does effect construction rate, but only for planets, not yards on ships.
[ November 25, 2002, 23:16: Message edited by: [K126]Mephisto ] |
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