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-   -   Vectorian Mainframe Productions (http://forum.shrapnelgames.com/showthread.php?t=6277)

Lord Kodos March 8th, 2003 11:08 PM

Re: Vectorian Mainframe Productions
 
BA-BUMP

Feedback on that teaser please.

Fyron March 8th, 2003 11:14 PM

Re: Vectorian Mainframe Productions
 
Don't bump the thread after an hour. Be a little more patient. http://forum.shrapnelgames.com/images/icons/icon7.gif

Lord Kodos March 8th, 2003 11:18 PM

Re: Vectorian Mainframe Productions
 
New Version of the Teaser is out, with the improved Battlemoon, and Worldship sizes.
[url=http://forum.shrapnelgames.com/newuploads/1047158176.txt]1047158176.txt[/URL
Same rules apply as before, and feedback is still welcomed.

This should be the Last teaser before I implement the Anti-Matter ships.

Lord Kodos March 19th, 2003 12:48 AM

Re: Vectorian Mainframe Productions
 
QUESTION TIME!!!

1:Whats the least amount of damage a weapon does in standard SE4 Gold?

2:Can i make Hypertension Cables, Gravity Plating, and the other requirements for Ringworlds and Sphereworlds a hull size?

Fyron March 19th, 2003 04:04 AM

Re: Vectorian Mainframe Productions
 
1) I am not sure what you mean. The smallest possible damage value is 1. If you want to know what weapon does the lowest amount of damage in SE4, look it up. It is probably a troop or fighter weapon (or both, as most are shared).

2) No. The amounts of cables and plating needed are determined by the tonnage of the component. This would not work as a hull ability, because hulls have no tonnage value (hit points). You might be able to make the generator abilities work from a ship hull, but I am not sure if that will work or not. The best way to find out is to test it.

Lord Kodos March 19th, 2003 05:11 AM

Re: Vectorian Mainframe Productions
 
5 is the lowest damage. So i imagine an antimatter ship can only be 5 KT

Lord Kodos March 19th, 2003 06:48 AM

Re: Vectorian Mainframe Productions
 
Hmm...

For Infantry can i make it so that they cost no resources to build, but instead "kill" population when built(to represent the military in the populas being called into duty)

Fyron March 19th, 2003 06:57 AM

Re: Vectorian Mainframe Productions
 
No.

Keep in mind, energy weapons would do not greater harm to anti-matter ships than to matter ships. Only matter weapons like DUCs would have greater effect.

Krsqk March 19th, 2003 03:49 PM

Re: Vectorian Mainframe Productions
 
Unless the anti-matter ships are so kind as to have an energy-to-matter conVersion field surround all of their ships. http://forum.shrapnelgames.com/images/icons/tongue.gif

Lord Kodos March 20th, 2003 05:30 AM

Re: Vectorian Mainframe Productions
 
So how can I can make the AM ships able to filter out Energy weapons from physical ones.

And YES an Anti-Matter Torp would hurt a AM ship as the torp has a matter casing http://forum.shrapnelgames.com/images/icons/icon12.gif


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