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Re: SE5, Tell Aaron what\'s on your Wish List
Another email I just sent to MM:
In SE5, all damage should be random. There should be no static damage. Each damage at range value for a weapon should have a range of damage it can do, instead of a set damage. Here is an example of what I mean (not necessarily with actual SE4 values): DUC V in SE4 Damage at range := 50 50 50 50 50 0 0 0 0 0 0 0 0 0 DUC V in SE5 Damage at range := 40-60 40-60 40-60 40-60 40-60 0 0 0 0 0 0 0 0 0 So, at each range, instead of doing 50 damage with each shot, each shot will do somewhere between 40 and 60 damage. The range of values could be higher or lower; I'll leave that up to you to decide, as it is your game. ;-) Randomness in damage values is much more realistic than the weapon always doing the same damage. Also, it is more unpredicatable, and reduces the certainty of victory that can be felt in SE4 as it is. If I have weapons that always do more damage than yours, I will most likely win (all else being equal). But if damage is fairly random, this certainty is removed, except with huge differences in tech levels. |
Re: SE5, Tell Aaron what\'s on your Wish List
Aesthetic but make the screen capable of higher resolutions and allowing the capability to open other windows along with the primary ones.
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Re: SE5, Tell Aaron what\'s on your Wish List
Well... supporting higher resolutions is more than aesthetic. Higher resolution allows more information to be displayed on the screen. http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: SE5, Tell Aaron what\'s on your Wish List
Customizable & more detailed ship/fleet experience gain rates:
say +20 XP/turn for staying alive -40 XP/turn for being mothballed +2 XP/kT for killing (or damaging) ships +1 XP/kT for killing (or damaging) seekers +3 XP/kT for killing (or damaging) units +2 XP/kT for damaging (or damaging) planets 500 XP = 1% combat bonus |
Re: SE5, Tell Aaron what\'s on your Wish List
Missiles are quite ineffective now because of the accuracy and power of PD cannons. I suggest PD cannons improving their accuracy up to 70% following way:
PD level1: accuracy 30% PD level2: accuracy 40% PD level3: accuracy 50% PD level4: accuracy 60% PD level5: accuracy 70% Of course this would be only one thing to effect PD accuracy (others would be training, combat sensors, etc.) like it happens for normal beam weapons. Also missiles could be faster (for example their speed would be +1 or +2 than what it is now). It is hardly realistic that space ships would outrun missiles in short range, as battles happen. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
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An attempt was made to mod customizable CSM's using drone bodies, but it didn't work quite right for reasons having to do with how drones function. And it's a bit of a micromanagment headache as well keeping the ships stocked with missles that way. Geoschmo |
Re: SE5, Tell Aaron what\'s on your Wish List
i would like an engine component dedicated to the use of wormholes. that way we can design system ships and design seperate ships for traveling the wormholes. make the component take up say 10-20% of a ships space. you have to synchronize your ship to the harmonic frequency of the wormhole to allow your ship to travel through it. or someother technobabble reason.
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Re: SE5, Tell Aaron what\'s on your Wish List
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[ February 27, 2003, 17:53: Message edited by: Imperator Fyron ] |
Re: SE5, Tell Aaron what\'s on your Wish List
Hello!
I did not go through the whole thread, so I do not know if this has been proposed before, but a feature I would like to see in SE5 is the ability to upgrade all eligible buildings and retrofit all eligible ships from a single "Upgrade/Retrofit" window (a two-tabbed window perhaps, one for retrofitting and one for facilities upgarding) instead of having to go planet by planet and ship yard by ship yard to do so. It is easy to do when you have 10 planets, but when you have 100 or more it is getting very tiresome. I think a minister could manage that, but i prefer doing this manually, so I would welcome such a feature very much. |
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