.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   MOO3 finished! (http://forum.shrapnelgames.com/showthread.php?t=8401)

rextorres February 27th, 2003 01:06 AM

Re: MOO3 finished!
 
based on what i've read moo3 probably is finished. . .

oleg February 27th, 2003 02:30 AM

Re: MOO3 finished!
 
I read another Moo3 review
http://www.quartertothree.com/reviews/moo3/moo3-1.shtml
Now I reaaly in doubt should I bother with Moo3. Here is why:

""In addition to being maddeningly inscrutable, MOO3 completely misses the point of the previous games' appeal. The ship building in Master of Orion 1 and 2 was a large part of their personality. You designed space ships by stuffing their hulls with nifty little devices, maybe tweaking them to make them fit better or hit harder or skew further to the side to draw a bead on more nimble enemy ships. At its best, it was like building model spaceships. It was one of the signature elements of Master of Orion.

And MOO3 fails completely to recreate it. Ship building here has all the excitement of letting the AI draw up a laundry list of the most advanced components. Sure, you can get in there and do it yourself, futzing with the inconsistent interface and trying to decipher unexplained numbers and statistics. But don't expect any payoff, because you use your ships as fleets built according to esoteric rules that seem to have been inspired by Harpoon. This downplays your individual ship designs by forcing you to use them in clusters that are utterly devoid of personality. And then you get to the wretched tactical combat.""

http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif

tbontob February 27th, 2003 02:53 AM

Re: MOO3 finished!
 
Quote:

Originally posted by rextorres:
based on what i've read moo3 probably is finished. . .
<font size="2" face="Verdana, Helvetica, sans-serif">Yeh, it seems that way.

Based on the reviews, I know I will not be buying it.

Baron Munchausen February 27th, 2003 03:45 AM

Re: MOO3 finished!
 
Don't make up your mind too quickly. Not only has the general public only just begun to use it, but we don't know how much QS can do with patches. They have already stated that they will be adding the ability to retrofit ships in the patch(es). I'm still hoping they will make major additions like space monsters. And of couse they can tweak the UI and the AI in various ways to make it more usable.

And also remember that much of the configuration data is in external, editable files. Who knows what people might be able to do with that.

[ February 27, 2003, 01:46: Message edited by: Baron Munchausen ]

oleg February 27th, 2003 04:51 PM

Re: MOO3 finished!
 
I took a time to read some first player' opinions on official MOO forum and left speechless.
Just take a look here:
http://www.ina-community.com/forums/...hreadid=267505

solops February 27th, 2003 05:12 PM

Re: MOO3 finished!
 
Since I favor spreadsheet style presentations and lots of data, I am intrigued. The gameplay and AI issues sound very bad, as does the AI running your planets for you. I'll probably get it when it hits the $9.99 bargain bin, which may be soon.

Aloofi February 27th, 2003 05:50 PM

Re: MOO3 finished!
 
Thanks for that link, Oleg.
First I was planning to buy MOO3, then I begun to have some doubts, especially after getting SE4 just Last month, but now I'm sure that I'm not gonna get it, at least untill it hits the bargain price.
Anyway, the only think that got my attention from MOO3 was the ground combat, which seemed superior to SE4, but now I just lowered the ground combat turns to only 3 and added a new infantry unit, Heavy Infantry, between Proportions Elite and Regular Infantry, and I'm considering adding "Atmospheric Bombers" to drop like troops..... http://forum.shrapnelgames.com/images/icons/icon10.gif

Fyron February 27th, 2003 07:43 PM

Re: MOO3 finished!
 
Quote:

Originally posted by Baron Munchausen:
Don't make up your mind too quickly. Not only has the general public only just begun to use it, but we don't know how much QS can do with patches. They have already stated that they will be adding the ability to retrofit ships in the patch(es). I'm still hoping they will make major additions like space monsters. And of couse they can tweak the UI and the AI in various ways to make it more usable.

And also remember that much of the configuration data is in external, editable files. Who knows what people might be able to do with that.

<font size="2" face="Verdana, Helvetica, sans-serif">MOO3 is moddable? At least it has that going for it. http://forum.shrapnelgames.com/images/icons/icon10.gif

You mean to tell me that they cut one of the best features of MOO from MOO3? No monsters? This saddens me. http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif http://forum.shrapnelgames.com/images/icons/icon9.gif It can't require too much effort to code them in (just specialized Versions of the code functions that already exist for ships), so that can't be the reason they were cut.

[ February 27, 2003, 17:44: Message edited by: Imperator Fyron ]

gregebowman February 27th, 2003 08:20 PM

Re: MOO3 finished!
 
Yeah, saw the box yesterday at Electronic Boutique. Except for the memory requirement (128 megs), I could have played it on my computer. I'll have to check it out once I can. Looks interesting. I don't think I'll wait so long as to find it in the bargain bin, but EB does sell used games. Maybe I can find it cheaper once I have a new computer.

Baron Munchausen February 27th, 2003 08:37 PM

Re: MOO3 finished!
 
I think monsters were cut due to time and budget constraints, mainly. Remember they had a working game Last year but play testers said it was not 'fun' at all. So they re-worked it to get where they are now. And most of the people trying to play this one say it's not 'fun' either! http://forum.shrapnelgames.com/images/icons/shock.gif

I wouldn't completely give up just yet, though. As with all other major software packages, it will take a 'public beta' cycle to get things nailed down. Next fall will be a good time to look at MOO 3 again.

[ February 27, 2003, 18:37: Message edited by: Baron Munchausen ]


All times are GMT -4. The time now is 05:40 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.