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Re: AI DEATH MATCH 2
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That's why I like your contests so much. They open my eyes for further improvements or show me the flaws (all of my AIs have this colonizer entry). Some more work to do but work I'm looking forward to. |
Re: AI DEATH MATCH 2
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[ March 18, 2003, 23:04: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Namovans vs Pyrochette.
A game between 2 Temporal races and for the first place. The Pyrochette got a deserverd victory before the turn 289. Here the link: Namovans_vs_Pyrochette_B2.zip Rage vs Drakol. Honestly, I expected to see the Rage win. But because they started in the upper side, expected that the Drakol would have the opportunity to offer a decent challenge. I was right only in part: the Rage won but the Drakol doesn't existed for them. The Rage crushed the Drakol before the turn 150 (I can bet that it happened at the turn 141 or 142). Here the link:Rage_vs_Drakol_B2.zip Then, the standings for the group B2 are: Pyrochette 3 points Namovans 2 points Rage 1 point Drakol 0 point |
Re: AI DEATH MATCH 2
Azorani vs EEE
The EEE had not problems to defeat the Azorani, before the turn 220. Thanks God, the Azorani decided to surrender before lose all of their planets. Here the link: Azorani_vs_EEE_B3.zip Fazrah vs Earth Alliance The Fazrah played without problems starting in the Up side, and always had the initiative against the EA. Early on the game, was pretty obvious who will reach the victory... The Fazrah won at the turn 240 Here the link: Fazrah_vs_EA_B3.zip The standings in the Group B3 are: Fazrah 3 points. EEE 2 points. Earth Alliance 1 point. Praetorians 0 point. Then, the Fazrah, EEE and EA go to the next round... [ March 19, 2003, 14:10: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Hi MB
Did some testing with the Gron regarding the design switching we discussed some days ago. It has confirmed my guess that the design switching does not happen, when all of their kamikaze attack ships come with: .... Majority Weapon Family Pick 1 := 34 Majority Weapon Family Pick 2 := 2 ... However, this approach means that immediately after the TKP I is discovered the AI will use it, rendering the designs weaker in comparison to the CSM V they also could have. So, your idea of having two DN designs with different weaponry is much better. No design switching and the smaller ships still can use the best available weapon (or the weapon I would like them to use). Using your approach makes it possible that the first TKP-ships which appear are coming with a TKP V and the talisman. Great, just great. Can you or anyone else confirm that this design switching for ships only occurs several turns after the DN class is discovered? There is no switching before, e.g. between a battleship and a cruiser? I just want to be sure because regarding units it seems that the design switching happens much earlier and much more frequently. When I equip a small WP with CSMs and my medium WPs with TKPs the AI begins immediately and quite often (every second or third turn) switching back to the small WP, it does not wait until large WPs are researched. |
Re: AI DEATH MATCH 2
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My personal guess is that related with the Weapons. My theory is that if you reach the max develop for a weapon, and also does exist other design with a different weapon, then, the AI will start to rotate the designes. [ March 19, 2003, 14:13: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
Praetorian vs United Flora.
The UF had not problems to defeat the Praetorians, at the turn 153 Here the link: Praetorian_vs_UFlora_B4.zip Orks vs Aquilaeian The Aquilaeian defeated the Orks before the turn 193. Here the link: Orks_vs_Aquilaeian_B4.zip Then the standings in the group B4 are: United Flora 3 Aquilaeian 2 Orks 1 Praetorian 0 |
Re: AI DEATH MATCH 2
Piundon vs Cue Cappa.
A very fast game... The Cue Cappa slaughtered the Piundon before the turn 150. Here the link: Piundon_vs_CueCappa_B5.zip Klingon vs Tessellate. The Tessellate defeated the Klingons before the turn 250. During all the game they had the initiative, and the Klingon's with their problems to colonize (due the colony bug http://forum.shrapnelgames.com/images/icons/icon9.gif ) were unable to change their fate. Here the link: Klingon_vs_Tessellate_B6.zip The standings in the Group B5 are: Tessellate 3 Cue Cappa 2 Piundon 1 Klingon 0 [ March 19, 2003, 16:59: Message edited by: Master Belisarius ] |
Re: AI DEATH MATCH 2
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Anyway, thanks a lot for sharing your idea about the 2nd DN design, I never would have thought of that one. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: AI DEATH MATCH 2
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What weapons and level, had the medium and small fighters? Quote:
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