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-   -   Moo3 is a shareware now (http://forum.shrapnelgames.com/showthread.php?t=9541)

eddieballgame June 14th, 2003 08:37 AM

Re: Moo3 is a shareware now
 
[quote]Originally posted by Roanon:
[QB]It rather looks like the majority has the same opinion like Fyron and Atomannj. So YOU better get over it, Eddie... and personal attacks on someone just because he has a different opinion than yours are just not appropriate here.[quote]

I too like strategy games, I am a rated NM in Chess, a LM in Bridge, & am in the process of learning & studying what I consider the greatest strategy game of all-GO, as us westerners call it. (Igo, Weichi, & Baduk as it is known in the Asian community). I, of course, also enjoy many pc "strategy" games as well.
I just get a little annoyed when a certain program has been so misrepresented. MOO3 v1.2 makes your comments sound very uninformed. Just the facts as I see them. It was never my intent to "sell" MOO3, just shine the light on what I had considered some "angry" analysis. It was certainly not my intent to upset anyone.
As far as "the majority has the same opinion", I think that depends on what forums you frequent. http://forum.shrapnelgames.com/images/icons/icon7.gif Anyways, Go Redsox!!!

eddieballgame June 14th, 2003 08:42 AM

Re: Moo3 is a shareware now
 
Quote:

Originally posted by Senator Raging Deadstar:
Hmm the BIG Question is has eddieballgame played multiplayer SEIV? Thats where Space empires comes into a league of it's own! Nothing beats the thrill of plotting your downright dirty and scheming revenge on your best friends empire....Now excuse me but i have a cloacked sun destroyer to dispatch http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">No I haven't,BUT, am very interested in trying it. The program looks awesome, very detailed. Question---How is Hotseat, have you played it that way? How is multiplay Online, is it similar to what STARS! was. Thanks http://forum.shrapnelgames.com/images/icons/icon7.gif

[ June 14, 2003, 07:43: Message edited by: eddieballgame ]

Raging Deadstar June 14th, 2003 08:47 AM

Re: Moo3 is a shareware now
 
After all this complaining and arguing over one game. I decided to check out the website and just see what it was like. Then if i was remotely impressed might download a demo of it, make up my own mind about it (if it doesn't have one i havn't found it, but that will be revealed later)

Of coursec i do a quick search, clcik on the homepages link (http://moo3.quicksilver.com/) and.....
IT DOESN'T WORK LOL http://forum.shrapnelgames.com/images/icons/icon10.gif

Might be my connection but i have tried connecting and disconnecting to give moo3 a fair chance to at least see what people are complaining and arguing about. But, sorry to say it, the MOO3 site is less reliable than Fyron's forums http://forum.shrapnelgames.com/images/icons/icon12.gif , which also haven't been working for me recently! *hint*

If anyone would care to point me to a site with some info about MOO3 and some screenshots etc i'd be most obliged, although after all the complaints i'm worried that i might have to play SEIV for another night straight to get this Moo3 idea out my head, i feel myself converting to the darkside http://forum.shrapnelgames.com/images/icons/icon12.gif

Anyway, i need caffeine, it's been a while i pulled an all nighter on SEIV, although i can remember doing it on the demo of SEII, that was a long time ago. But after listening to most people i'm thinking that this MOO3 game isn't going to match up to Space Empires http://forum.shrapnelgames.com/images/icons/icon9.gif

*The dillusioned ramblings of a sleep deprived 16 year old* http://forum.shrapnelgames.com/images/icons/icon7.gif

Raging Deadstar June 14th, 2003 08:53 AM

Re: Moo3 is a shareware now
 
I'm currently in a Hot Seat Game right now with one of my friends. It's a great way to play as theres no waiting for the upload of turns, but you must be prepared to have your friends entertained while you do your turns. Of course i have played a game where we both just watched each other so we knew exactly what each other was doing and it was one large counter move after another, it was a fun game! But i prefer the feeling of suprise when you send your fleet through an enemy wormhole http://forum.shrapnelgames.com/images/icons/icon7.gif

atari_eric June 14th, 2003 09:43 AM

Re: Moo3 is a shareware now
 
Quote:

Originally posted by deccan:
(True Fact: I was browsing around the MOO3 forums earlier today and one of the programmers was saying that they couldn't fix the part of the diplomacy system that generates the famously cryptic speeches made by AI controlled empires because it's a black box that nobody understood anymore.)

<font size="2" face="Verdana, Helvetica, sans-serif">Okay, I am a Games Programmer, and this is just wrong. It is one thing to "inherit" another game company's code and not make heads or tails of it; it is quite another to generate your own code and declare it a "black box" of confusion. How this was tolerated is anyone's guess (I know how it got there - someone here mentioned a lack of leadership. I've seen someone posit that organizing programmers is like herding cats...) I guess there were no "bosses" to punish this sort of behavior...

This concept, to me, is just infathomable. I would think it better (junior as I am) to delete and rewrite from pseudocode rather than keep such a malfunctioning piece of code in a project.

Fyron June 15th, 2003 01:02 AM

Re: Moo3 is a shareware now
 
Quote:

Originally posted by eddieballgame:
It seems to me that you & Fyron need at least 2 things, a life & a clue. You maybe able to convince yourselves of what you say, but certainly not the ones who disagree with you. So why not get over it? http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="Verdana, Helvetica, sans-serif">I will ask you not to flame me (or anyone else) again... I most certainly have a clue (and more than one clue at that), and a life.

Quote:

Originally posted by Phoenix-D:
eddie: same applies to you..and arguing that way with Fyron is pointless. He's entire too patient, you'll just go around and around for 30 pages, getting into increasingly obscure and off-topic references.
<font size="2" face="Verdana, Helvetica, sans-serif">Bah. http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

Originally posted by Raging Deadstar:
But, sorry to say it, the MOO3 site is less reliable than Fyron's forums , which also haven't been working for me recently! *hint*

<font size="2" face="Verdana, Helvetica, sans-serif">Would you care to contribute money to the Get Fyron Better Web Hosting Fund? http://forum.shrapnelgames.com/images/icons/tongue.gif

Quote:

Originally posted by atari_eric:
This concept, to me, is just infathomable. I would think it better (junior as I am) to delete and rewrite from pseudocode rather than keep such a malfunctioning piece of code in a project.
<font size="2" face="Verdana, Helvetica, sans-serif">I'll second that motion...

[ June 14, 2003, 12:09: Message edited by: Imperator Fyron ]

Loser June 16th, 2003 05:01 PM

Re: Moo3 is a shareware now
 
Quote:

Originally posted by atari_eric:
</font><blockquote><font size="1" face="Verdana, Helvetica, sans-serif">quote:</font><hr /><font size="2" face="Verdana, Helvetica, sans-serif">Originally posted by deccan:
(True Fact: I was browsing around the MOO3 forums earlier today and one of the programmers was saying that they couldn't fix the part of the diplomacy system that generates the famously cryptic speeches made by AI controlled empires because it's a black box that nobody understood anymore.)

<font size="2" face="Verdana, Helvetica, sans-serif">...
This concept, to me, is just infathomable. I would think it better (junior as I am) to delete and rewrite from pseudocode rather than keep such a malfunctioning piece of code in a project.
</font><hr /></blockquote><font size="2" face="Verdana, Helvetica, sans-serif">Oh yeah, I've been there.
Quote:

Sitting in the University computer lab with my prof.

So we'll run the debugger, right?
Yes, please go ahead.
Okay. Here you can see the involved variables: their names should clearly indicate their function. The code is commented, I think...
Yes, yes. Go ahead
so I start stepping through the code at the troubled place
There. Did you see that. What happened there
Prof pauses for twenty seconds looking intently at the screen, then motions me out of the way.
Prof spends three minutes poking at the code and the debugger. Sits back and again stares at the screen, this time for a whole minute.

Um... well?
Delete it all. Start over. I'll give you one extra day. Have it in my office by midnight or take a zero.
<font size="2" face="Verdana, Helvetica, sans-serif">

solops June 16th, 2003 09:55 PM

Re: Moo3 is a shareware now
 
I just started playing MOO3 with the code patch. I never tried it pre-patch. Its not bad. Had it been released like this its reception would have been much better. It still has blemishes and a few really bad items, but it is now a likeable game, I think. If you turn off ALL of the AI Governors you can get all of the micromanagement and most of the control you might want, which is how I play.

Fyron June 16th, 2003 11:46 PM

Re: Moo3 is a shareware now
 
Too bad it still has a really poor interface...

Wardad June 17th, 2003 01:43 AM

Re: Moo3 is a shareware now
 
An interesting unfixed bug:

"If you cede control (to AI) of a space combat choosing to assault the planet, and have both troop ships and a planet destroyer present, then if you win the combat the AI will unload your troops onto the planet AND destroy it."

Way to go AI!!! http://forum.shrapnelgames.com/images/icons/icon10.gif
What would Ruatha do?

******************************************
and another interesting bug:

If you go for a 5x victory you have to be really careful that no planet revolts, while you research the Last X, else you will lose, because somehow the new empire(emerging from your revolting colony) gets credited the 5x win.

Is it the ATARIan 5X bug? http://forum.shrapnelgames.com/image...s/rolleyes.gif

*****************************************
and another interesting bug:

“When transports are destroyed but their fleet wins the battle, the troops on those ships are still able to land.”

It must be gravity landing those troops without the ships. http://forum.shrapnelgames.com/images/icons/shock.gif

[ June 17, 2003, 01:00: Message edited by: Wardad ]


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