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Re: OT: Narf has gone looney and wants to GM.
Edit: All DM's are evil; it's in the handbook. Wolf chosen because that's what you were insistent on while I was typing this up....
Okay. Wolf it is. Stats: Let's see.... undoing your racial adjusments means +4 Str, -2 Dex, +2 Con relative to what you have currently, while adding the Wolf's racial adjustments changes things an additional +2 Str, +4 Dex, +4 Con, for a net change of +6 Str, +2 Dex, +6 Con from your current character sheet. Hit points: 2d10 racial Magical Beast hit die add 11 HP (average), + 2*your new Con bonus per hit die, + the bonus HP from the change in Con for pre-existing HD (3*13 = 39 more HP) BAB: Magical beast gets full BAB, so +2 BAB. Skills: 2+Int Mod skill points per Hit Die, class skills for those two being Hide, Listen, Move Silently, Spot, and Survival. Feats: Pick up Track as a racial bonus feat, and the change to a 15 HD critter means you get a feat of your choosing (also means its going to be a while before you gain another level....). Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Scent: +4 racial bonus to Survival rolls when tracking by scent Saves: As a Magical Beast, you get good Fort and Reflex saves for your racial HD, so you get +2 each to base Fort and Reflex relative to what you have now (as multiclassing - +2 for first HD, 1/2 for each additional, round down - 2.5 round down = 2) Misc: Good luck making a Disable Device check.... no hands anymore. Your armor doesn't fit (on two counts - size and type). You can't get in and out of your cloak without aid (although it fits perfectly, due to it's adaptive magic). You are now ECL 15 with your previous experience points - it will be a while before you level again.... As a Magical Beast, you have Darkvision 60 feet and Low Light vision. You will need to go through your assorted skills and update any bonuses/penalties that were due to your size (such as grapple check modifiers) Likewise, as a quadruped, you get certain bonuses in some fairly rare circumstances (such as someone trying to trip you) You are now eligible for Monster Feats whose prerequisits you meet. If you like, you can also re-choose your character's gender. Jason summons up his Spectral Hand, reads the first scroll of identify, and touches the carefully preserved oil with the hand... And then runs, full tilt, with a panicked look on his face, deep into the forest. 20 minutes later, he runs back, full tilt, and gives the results: "It's bottled life! We can use this to bring Kibin back! Just make sure to get him out of his armor first - we can't be totally certain of the results; the energy tasted a bit... odd. Not quite like what a cleric channels." Derrel shrugs, removes Kibin's armor, weapons, and clothing, then pours the fluid out on the body. Over the course of the next 10 minutes, Kibin changes and grows - he sprouts hair, grows to the size of a man, and changes to move on all fours. Afterwards, he awakens ... a full-grown wolf, and the bottle is empty. |
Re: OT: Narf has gone looney and wants to GM.
Personally, I don't think Jason would run... And why would I rechoose my character's gender... And for the Disable Device check, I might could use my teeth or something... Anyway, can I still attack two times on a full attack?
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Re: OT: Narf has gone looney and wants to GM.
And, is my gloves of dexterity removed? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Hehe, you forgot weapon focus as a bonus feat. And I guess I'll take that custom feat for two bite attacks... What about extra skills? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Eh, I think up there you said 8(with my +2 intelligence mod...) So I guess I'll go add 8 to something, then...
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Re: OT: Narf has gone looney and wants to GM.
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Oh, and I suspect you will end up with three attacks - +9 Bab from 13 levels of Rogue, +2 BAB from 2 Magical Beast HD make for a BAB of +11/+6/+1, once you pick up the feat that lets you continue iterative attacks with your one natural weapon. |
Re: OT: Narf has gone looney and wants to GM.
Eh, I added the 8 skill points to Survival. A wolf needs to know how to hunt, I guess...
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Re: OT: Narf has gone looney and wants to GM.
I called the feat 'Natural Multiattack' A heavy load for me is now 151 to 225 feet... My fortitude save is a lot better now(could have used that earlier...) and I'm not a 2 and a half weakling any more...
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Re: OT: Narf has gone looney and wants to GM.
And HP is now at 119... I think that's right.
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Re: OT: Narf has gone looney and wants to GM.
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Can you start up the OpenRPG server so we can talk about this? http://forum.shrapnelgames.com/image...ies/tongue.gif
EDIT: Here's my character sheet, that should work. |
Re: OT: Narf has gone looney and wants to GM.
Server online at the moment.
Let's see... you are out of rations, your appearence entry needs updating ... and your sword is currently being repaired (not that you will be able to use it for much until you can play around with Polymorph effects....) ... and you have a +1 on your attack rolls that I can't account for... I suspect you either forgot to drop the +1 from being small, or the +1 from the sword you can no longer use. |
Re: OT: Narf has gone looney and wants to GM.
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Updated sheet with changes.
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Re: OT: Narf has gone looney and wants to GM.
Sever offline. A little character sheet tweaking and some intro to shopping.
Also: for selling - you can do most of this offline, although I will want to see your work - get half of your investment back on each of the items (e.g., those +4 Gauntlets of Dexterity, market price 16,000 gp yield 8,000 gp when sold). For buying: The mundane portion of the armor costs double for medium nonhumanoids, figured after price boosts due to material - so that Mithral Chain Shirt, 1,100 for humanoids, costs 2,200 for a wolf. The magical portion, however, remains unchanged - a +5 Glammered Slick Mithral Chain Shirt costs 32,550 for a medium or small humanoid, but 33,650 for a medium non-humanoid (wolf). Item Slots available for a wolf: * One headband, hat, helmet, or phylactery on the head * One pair of eye lenses or goggles on or over the eyes * One amulet, brooch, medallion, necklace, periapt, or scarab around the neck * One vest, vestment, or shirt on the torso * One robe or suit of armor on the body (over a vest, vestment, or shirt) * One belt around the waist (over a robe or suit of armor) * One cloak, cape, or mantle around the shoulders (over a robe or suit of armor) * Two pairs of bracers or bracelets on the legs (fore and aft) * Two rings (one on each front paw) * Two pairs of boots or shoes (front set and rear set) Note that, while some such items must be specially made, crafting is available, and it doesn't impact the price like armor does. |
Re: OT: Narf has gone looney and wants to GM.
Wolves can wear a lot more items that I thought they could...Can they refit some existing items to fit?
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Re: OT: Narf has gone looney and wants to GM.
No, unfortunately.
However, most items are equipped with adaptive magic - the primary exception being armor - and need no alterations to work; you lack a hand slot now, so the gloves aren't any good for you. However, you have an extra bracer/bracelet and boot slot, so you could wear both boots of elvinkind and boots of haste (as an example). Items can't be migrated from one slot to another, however, without extensive reworking, and you are better off selling them and buying new (and the off-slot penalty increases the price - 50% additional cost), so you could get boots of dexterity, but a +4 would cost 24,000 gp (16,000*1.5). Armor can't be reworked without being destroyed. |
Re: OT: Narf has gone looney and wants to GM.
Ah, so cheaper just to get alternatives, like protection...
Saturday will be fun. |
Re: OT: Narf has gone looney and wants to GM.
Also note that it's usually cheaper to spread the bonuses out - an Amulet of Natural Armor +2 costs 8,000 gp; a Ring of Protection +2 costs 8,000 gp; between the two, you've got an Amulet of Natural Armor's +4 bonus to ac ... but the Amulet of Natural Armor +4 costs 32,000.....
You need to watch bonus types when doing so, however, as bonuses of like type don't stack - a Ring of Protection (Deflection bonus) will stack with an Amulet of Natural Armor (Natural Armor enhancement) but two Rings of Protection won't stack. |
Re: OT: Narf has gone looney and wants to GM.
Ah, I'll probally just have bracers of armor instead of regular armor. Don't have to wait 5 minutes for you to put on my armor http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: OT: Narf has gone looney and wants to GM.
You know, Mage Armor is a touch spell, and Jason can arrange for his touch spells (4th level and lower) to touch others.... consider that before you go purchasing anything with less than a +4 bonus....
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Re: OT: Narf has gone looney and wants to GM.
Maybe I'll just go grab some bracers of armor... Still don't know what that ring is... You know, I can walk at the same speed as Jason's horses now? At least when it's lugging around all that stuff. Maybe even a little faster...
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Re: OT: Narf has gone looney and wants to GM.
Uh, how much did you say I had left? I think I'm going to go with the Bracers of armor +5, only 25,000 gold pieces.
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Re: OT: Narf has gone looney and wants to GM.
That, combined with Mage Armor, should put my AC back up to where it was.
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Re: OT: Narf has gone looney and wants to GM.
Bracers of Armor and Mage Armor don't stack because they both give an armor bonus. Bracers +5 are only slightly better than mage armor, so you'd probably be better off spending the money on improving your ring of protection and amulet of natural armor unless those are already too expensive to improve.
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Re: OT: Narf has gone looney and wants to GM.
My amulet of natural armor +2 is only 8,000... Selling it, gives me just enough money for an amulet of natural armor +4. Anyway, I think I like the ring of protection better. Could get a +3 ring, and have enough money to get some other stuff... Unless the ring the DM gave us is a ring of protection.
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Re: OT: Narf has gone looney and wants to GM.
Oh, you can get an item improved for the price difference - an ANA +2 costs 8,000; an ANA +4 costs 32,000; improving an ANA+2 to a ANA +4 costs 24,000; or a breastplate +1 (1,000 in magic) can be improved to a breastplate +2 (4,000 in magic) for 3,000 gp. When I said reworked, I was referring to the shape...
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Re: OT: Narf has gone looney and wants to GM.
Can you tell us what the ring is already? http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
Anyway, a new person is wanting to join. A wizard. I got most of her character sheet done, now I just gotta add this list of spells in her blessed book... And description. I started her off at level 13, by the way, and with the 32 point buy system.
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Re: OT: Narf has gone looney and wants to GM.
Who shall be playing her?
Oh, all right - Jason uses the other scroll, having first brought up another Spectral Hand, to identify the ring Jason: Hmm.... Handy. Seems this ring can hold a bit of magic that's planted in it, ready to be used later. A minor ring of Spell Storing, you might say. |
Re: OT: Narf has gone looney and wants to GM.
Meh. Anyway, I told Violist about the game, and she wanted to join. I got her level 13 character sheet, and everything. YAY! POLYMORPH! http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: OT: Narf has gone looney and wants to GM.
And, can I buy bracers of armor +4, then Jason uses Mage's Armor to improve it to +8 for a little while at a time?
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Re: OT: Narf has gone looney and wants to GM.
Not quite - Bracers of Armor and Mage Armor both provide an Armor bonus - they don't stack. A Ring of Protection (Deflection bonus) would stack with a casting of Mage Armor, an Amulet of Natural Armor (Natural Armor enhancement) would stack with a casting of Mage Armor, a Dusty Rose Prisim Ioun Stone (Insight Bonus) would stack with a casting of Mage Armor, but Bracers of Armor would not. Jason's Shield spell would stack with either, but it's a Personal spell (and only lasts 1 min/level). However, he could put a few Shield spells into the ring of spell storing (which would then be reduced to caster level 1st), and you could use a standard action at the beginning of combat to cast it - granting a +4 Shield bonus to AC for 10 rounds (more than the length of most combats, really).
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Re: OT: Narf has gone looney and wants to GM.
Meh. I could get a ring of protection +3... Then Mage's Armor would bring me up to 7. And Jason could also cast three Shields into the ring, allowing me to bump up AC up 11... Or I could just have +5 bracers of armor... Okay, so how about I buy the +5 bracers of armor, then you place those shield spells into the ring. That way, I still have a ring slot left. Or, if two sets of those bracers stack(Bracers of Armor is the only useful bracers that I can use...)I could just get two +3 sets of bracers.
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Re: OT: Narf has gone looney and wants to GM.
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Yep, I'd like to play please. Attached is the charsheet.
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Re: OT: Narf has gone looney and wants to GM.
Munchkins, the two of you. My head just started spinning.
Hmm...New person with char sheet... At this rate, we may have a full party by new years! (Don't mind me, I'm nuts) |
Re: OT: Narf has gone looney and wants to GM.
Null:
Two pairs of Bracers of Armor won't stack, as they both provide Armor bonuses. Violist: I'm surprised you didn't pick up a Headband of Intellect or some such; your character sheet lists 1993 PP = 19,930 GP, while a Headband of Intellect +4 costs 16,000 gp, and improves your spell save DC's at no action cost as well as increasing your bonus spells (if worn constantly) which would get you an additional 7th, 6th, 3rd, and 2nd spell slots over and above what you have available currently (currently 0:4, 1:6, 2:5, 3:5, 4:5, 5:4, 6:2, 7:1). Also, you didn't purchase any of the expensive MC's for the spells you know - but looking at your spells, something isn't right - I total up the value of your assorted items, and come up with about 110,000 k (give or take about 20 gp - which matches, assuming no significant amount of spell purchasing). I check your spellbook, and find 4 7th level spells at ECL 13 - How? A little more in-depth checking gets me: At 13th: By Advancement Only, maximizing highest-level spells Vs. Counted on Character Sheet 2 7th vs. 4 4 6th vs. 5 4 5th vs. 6 4 4th vs. 3 4 3rd vs. 5 4 2nd vs. 1 Int+5 (10) 1st vs. 8 All (19) 0th vs. 15 Narf: Well, mostly, they had more time to optimize their characters. I'm getting a little worried that there isn't any primary healer, though.... and watch out for squirrels. |
Re: OT: Narf has gone looney and wants to GM.
And more interest in it. http://forum.shrapnelgames.com/images/smilies/laugh.gif
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Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Saturdays, yes.
Stat generation: Not particularly picky. As for permitted sources ... I can't DM anything I don't have access to myself - which is mostly some old 3.0 material and the Online SRD. Complete Divine is, unfortunately, one of the many books I don't have. Sorry. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Is it Open Gaming Liscense?
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Re: OT: Narf has gone looney and wants to GM.
Hmm, I guess not. Oh well, clerics can be good too.
Edit: Some google searching turned up http://karuikage.net/dnd/favoredsoul.html with all the details on the Favored Soul class. So, can I take it? |
Re: OT: Narf has gone looney and wants to GM.
About the spellbooks, most of the level 0 and level 1 spells are from first level. Then there's 12 more levels after that, for a total of 24 spellbooks. It doesn't exactly say WHAT levels you can get spellbooks on...
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Re: OT: Narf has gone looney and wants to GM.
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For characters, there needs to be some possiblility of them having advanced - this is also part of the reason a Ftr-4 can't have Weapon Specialization twice - it requires Fighter level 4th for the feat, and the fighter only has one feat from 4th or higher at 4th - wizards get them as they progress in the Wizard class, not all at once - so purely from advancement, a wizard with Int 20 can have 10 first level spells (3+Int bonus for 1st level, 2 for second level) four spells per spell level of 2nd-6th (2 2nd at 3rd, 2 2nd at 4th; 2 3rd at 5th, 2 3rd at 6 th, et cetera), and 2 7th level spells (just now available at 13th). A wizard can trade a higher level spell out for a lower-level spell (as it's up to the highest level available for casting, not at the highest level; thus, the wizard could have 1 7th but 5 6th level spells). Now, she can go the route of purchasing spells, and have a few more, but that will reduce her money available. |
Re: OT: Narf has gone looney and wants to GM.
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Re: OT: Narf has gone looney and wants to GM.
Douglas, I believe it was decided on a 32 point buy system. I think that system is listed somewhere in the SRD. Why can't you just be cleric? Cleric can still hit people over the head with weapons. Or be a druid, they have healing abilities.
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Re: OT: Narf has gone looney and wants to GM.
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Also, Good dieties only for character choices for this class. |
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What time on Saturday, and what's the server name and any passwords you use? |
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