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Re: Perpetuality - The 60 Player MegaGame (Signup)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
1. Velusion-just because someone does not respond to pm's does not mean anything. They may just not like you. but I confess I think EA Oceania is tied to LA Atlantis-but i have no proof. Based on circumstantial evidence.
2. MA Pangaea is not tied to any power, much less Ermor. Hadrian has much better taste. The other 2 are definitely tied to Ermor. 3. Since Edi has said that casting battlefield enchantments and retreating the mage who cast the spell/artifact is a major bug(confirmed by Kristopher), I do not expect to see that tactic used anymore. 4. I would like to remind players that capturing units that have a command to attack mages and copying that script to other units as also a major exploit. Hopefully Velusion will set players using these tactic to AI in the future. It clearly stated on the rules that using bugs listed on Edi's list are an exploit-and that is now on his list. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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For the rest of the game, and even after I am eliminated I'm going to be posting here with one line as EA Oceania and LA R'lyeh crush everyone... "Told you so!" http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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<< Goes to practice saying "I told you so" |
Re: Perpetuality - The 60 Player MegaGame (Signup)
1. EA Oceania might be crushing all - I know I won't.
2. I might have confused one Pangea with another, if so I apologise. Quote:
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Re: Perpetuality - The 60 Player MegaGame (Signup)
Air queen and sun slayer are available if anyone is interested.
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Re: Perpetuality - The 60 Player MegaGame (Signup)
One arch devil is available (f3s3 is the magic paths)
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Re: Perpetuality - The 60 Player MegaGame (Signup)
I am taking the aq. Be warned.
I know EA oceania had 2 aq's and LA Ryleh 1. If I waste 50 gems on an aq and do not get it,when i find out who took the 3rd one, you can expect some retribution. |
Re: Perpetuality - The 60 Player MegaGame (Signup)
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I've always thought it was a fundamental part of the game - never knew it was considered a "bug". |
Re: Perpetuality - The 60 Player MegaGame (Signup)
EDI:
The battlefield enchantments staying up after the caster retreats is a red-flagged issue that's been on the shortlist for quite a while. I'll add Mists of Deception as a spell bug. -------------------- Dom3 DB: Discussion thread Download Dom3 DB here ----- Map Projects thread No Independents mod thread Post Extras: Print Post Remind Me! Notify Moderator Email Post Xietor Captain Reged: 02/19/07 Posts: 992 Loc: New Orleans Re: Mists of Deception -- exploit?? [Re: Edi] #548352 - 09/07/07 01:57 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply It also applies to artifacts edi. In the Big Game the same race that used the wrathful skies retreat on me, has also used this tactic: mage has forbidden light. The solar brilliance stays up the entire battle, even though the mage that has it casts returning and is gone after one round. A blind pretender(monolith) or chaff on battlefield, and the good army is blinded before it kills off the chaff. If the forbidden light leaves the battle, solar brilliance should also leave. BTW, I am not calling the users of these tactics exploiters. What I am saying is the result should not obtain. -------------------- I was not always a geek. Edited by Xietor (09/08/07 04:35 PM) Post Extras: Print Post Remind Me! Notify Moderator Email Post EdiModerator Brigadier General Reged: 10/01/03 Posts: 1881 Loc: Helsinki, Finland Re: Mists of Deception -- exploit?? [Re: Xietor] #548377 - 09/07/07 04:17 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply It's the same issue. Whether an enchantment is autocast by an artifact (Heat from Hell (Unquenched Sword), Solar Brilliance (Forbidden Light), Will of the Fates (Aurgelmer's Sword) or a regular item (Banner of the Northern Star) or a mage or the autocast being the property of a certain monster (Darkness for Mandaha etc), this bug tends to manifest the same way, i.e. enchantment stays in effect even if source leaves battlefield. -------------------- Dom3 DB: Discussion thread Download Dom3 DB here ----- Map Projects thread No Independents mod thread Post Extras: Print Post Remind Me! Notify Moderator Email Post K Corporal Reged: 02/07/07 Posts: 107 Re: Mists of Deception -- exploit?? [Re: Edi] #548542 - 09/08/07 01:34 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply I don't think this is a bug, but a feature. At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play. Post Extras: Print Post Remind Me! Notify Moderator Email Post Endoperez General Reged: 09/30/03 Posts: 4600 Loc: North Karelia, Finland Re: Mists of Deception -- exploit?? [Re: K] #548546 - 09/08/07 01:55 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply It's only a question of keeping a mage alive. There's no way to target the one mage who cast a battlefield spell, so it wouldn't be any more dangerous than having that mage cast blasting spells. Their effects end if a mage dies, but if he doesn't, they can be used to great effect, while blast spells provide quick results, but usually affect much fewer enemies at a time. -------------------- Once, I tried to come up with a name that meant nothing. In Greek, Endo means "in, inside of" (endo >< exo), and in Latin, pereas means "you die" (2 sg. of pereo: to die, to be destroyed). Janne )`'´( Joensuu Post Extras: Print Post Remind Me! Notify Moderator Email Post EdiModerator Brigadier General Reged: 10/01/03 Posts: 1881 Loc: Helsinki, Finland Re: Mists of Deception -- exploit?? [Re: K] #548557 - 09/08/07 03:51 PM Edit post Edit Reply to this post Reply Reply to this post Quote Quick Reply: Quick Reply Quote: K said: I don't think this is a bug, but a feature. At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play. It just so happens that we have Kristoffer on record being surprised that battlefield enchantments did not end when the caster left the battle and saying this should not happen, so it's a confirmed major bug. -------------------- Dom3 DB: Discussion thread Download Dom3 DB here ----- Map Projects thread |
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