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Re: Babylon 5 Mod
Are mod edits still going on, or is B5 Mod 1.49.32 the final Version that we're playing with?
If so, I'll burn it and install 1.49.32. Otherwise I'll keep waiting for the final test Version (and so won't upload my .emp for a while) Thx |
Re: Babylon 5 Mod
1.49.32 is the one we'll be testing/playing with if I understand correctly. Val still has a few tweaks to do but we'll be charging ahead so to speak http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Babylon 5 Mod
K,
I'll burn it right away, get a copy to Stargrazer and make sure he's ready to go too. I'll see him this weekend, so the two of us should be ready (ie uploaded .emp files) Monday or Tuesday at the latest. |
Re: Babylon 5 Mod
I hope Stargrazer is actually "Stargazer" on PBW, cause there was no "Stargrazer". http://forum.shrapnelgames.com/images/icons/icon7.gif
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Re: Babylon 5 Mod
Nomor: Thanks for those links. They're very cool. They are a bit less usefull with my question regarding the jumpgate (doing all that comparing to ohter ships, exausting), but it's better than nothing. Thanks!
Pathfinder: Thanks for the link. Imperator: I've uploaded my .emp file already, is that a good thing or not? I'm a bit confused now. |
Re: Babylon 5 Mod
Timestone:
I don't know. That depends on whether Val messed with the racial traits file or not for 32, and if we are gonna use a different amount of racial points than what you used to generate your empire. |
Re: Babylon 5 Mod
Alright, then I'll read it when the .emp files need to be changed. Thanks!
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Re: Babylon 5 Mod
That's a nice sig there. http://forum.shrapnelgames.com/images/icons/icon10.gif
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Re: Babylon 5 Mod
It's from HotShots. Saddam says it to the American President. Hysterical movie!
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Re: Babylon 5 Mod
Yeah, 32 includes changes to the racial traits file.
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