.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Nomor October 5th, 2002 12:50 AM

Re: Babylon 5 Mod
 
Pathfinder: RE: Pak'ma'ra...

http://trade.mahasamatman.com/B5/Ima...e/Gallery/?034 Pak' ma' ra' ship

http://b5ccg.mahasamatman.com/GreatWar/Gallery/?324 Pak' ma' ra' Transport

These links take you to the only pictures of Pak' ma' ra' ships from the B5 show that I've come across. The 1st is at the center of a Drakh raid but gives you some idea for design work. Hope this helps. http://forum.shrapnelgames.com/images/icons/icon7.gif

All: As to other generic or LNAW ships would it not be acceptable to use the Dilgar ship as I'm sure some must have been captured and either refitted or reverse engineered? You know the fat yellow carrier type?

[ October 05, 2002, 00:07: Message edited by: Nomor ]

Fyron October 5th, 2002 02:40 AM

Re: Babylon 5 Mod
 
I forget... is that Version 32 ready yet?

I am going to have Geo go and remove all of the empire files that are uploaded already, since "older" ones wont work. If you made yours in 32, please just re-upload it. Remember, all non-Ancient races will definitely be using 3000 points. The ancient races will have to wait until the vote is concluded.

pathfinder October 5th, 2002 07:26 AM

Re: Babylon 5 Mod
 
Nomor: Thanks. I also have some books from Agents of Gaming. They have a number of Pak'Ma'Ra ships. Hopefully, I'll have a better time with these than the Abbai....

Val: Sent a zip of what I have of the Abbai.

Lighthorse October 5th, 2002 09:20 AM

Re: Babylon 5 Mod
 
Val or Pathfinder,

Got an AI research error message when I was playing the B5 1.49.32. It was for the Shadows Alliance. Unknown valve "Emmissive Armor Engineering & Manufacturing."

Lighthorse

Fyron October 5th, 2002 09:44 AM

Re: Babylon 5 Mod
 
The Vorlons definitely need better starting facilities. They need a lot more organics than they get... And, I suspect that this problem plagues the Shadows too.

DrewBlack October 5th, 2002 11:26 AM

Re: Babylon 5 Mod
 
Hi

Where do i pick up the complete mod for this.

pathfinder October 5th, 2002 12:17 PM

Re: Babylon 5 Mod
 
DrewBlack: MOD is in testing, not finished yet.

Ugh...me needs better spill chukker http://forum.shrapnelgames.com/images/icons/icon12.gif Should read "Emissive".....

[ October 05, 2002, 12:30: Message edited by: pathfinder ]

Timstone October 5th, 2002 06:58 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Nomor:
[QB]Pathfinder: RE: Pak'ma'ra...

http://trade.mahasamatman.com/B5/Ima...e/Gallery/?034 Pak' ma' ra' ship

http://b5ccg.mahasamatman.com/GreatWar/Gallery/?324 Pak' ma' ra' Transport

These links take you to the only pictures of Pak' ma' ra' ships from the B5 show that I've come across. The 1st is at the center of a Drakh raid but gives you some idea for design work. Hope this helps. http://forum.shrapnelgames.com/images/icons/icon7.gif [QB]
<font size="2" face="Verdana, Helvetica, sans-serif">These are not Pak'ma'ra ships. Those are shiphulls they bought from other races. The 1st picture is a Drazi shiphull and the second is a Commercial Transport hull. In about a month I receive my first batch of books from AoG, but that will probably be too late.

Nomor: Many thanks for those links. But that link to the 3D model from 3D Max made all my efforts useless. I've taken a look at it, but it is a VERY fine model. I've guessed that the size of that jumpgate (guesstimated from the model and the link to the scale charts) is roughly 1.5 km in diameter and about 2 km in length.

Imperator Fyron: Nice pic, should we adress you as Imperator Kosh now?

[ October 05, 2002, 18:05: Message edited by: Timstone ]

Nomor October 5th, 2002 07:57 PM

Re: Babylon 5 Mod
 
Timestone: You're welcome. I had thought I recognised the Drazi Hull. From my reading of Pak' ma' ra' it would seam that all their vessels would have to be obtained from other races along with most of their technology. This applies to a number of other races such as the Hurr. Most League races only have a few ship types and I suppose we have to believe that they exchanged their ship specialities amongst themselves to fill in gaps on a sort of Lend Lease basis much like the USA giving us Sherman Tanks in WWII. So can we use the Dilgar hull? http://forum.shrapnelgames.com/image...s/confused.gif

The B5ccg cards are taken from episodes of the Crusade and B5 show and do give an idea of the colour schemes used by the Pak' ma'. We are perhaps lucky that many ships are only mentioned in passing so the artists can design what they want and we'll buy it if it looks right. http://forum.shrapnelgames.com/images/icons/icon12.gif So are you still going to do an animation? http://forum.shrapnelgames.com/images/icons/icon6.gif

[ October 05, 2002, 19:04: Message edited by: Nomor ]

pathfinder October 5th, 2002 08:33 PM

Re: Babylon 5 Mod
 
I am in the process of making some Pak'ma'ra (dreadnought IS their design, as are a cruiser and transport...those kinda look alike to me)

Pak'Ma'Ra and Gaim both use a number of Drazi hulss, Gaim also use Centauri hulls...which causes them problems with the Drazi http://forum.shrapnelgames.com/images/icons/icon12.gif

Gaim also salvaged some Markab hulls...

[ October 05, 2002, 23:24: Message edited by: pathfinder ]


All times are GMT -4. The time now is 08:40 PM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.