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-   -   Babylon 5 Mod (http://forum.shrapnelgames.com/showthread.php?t=4494)

Fyron October 5th, 2002 10:37 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Timstone:
Imperator Fyron: Nice pic, should we adress you as Imperator Kosh now?
<font size="2" face="Verdana, Helvetica, sans-serif">Umm... I don't know if I'll respond, but you can do that if you really want to. http://forum.shrapnelgames.com/images/icons/icon10.gif

Edit:
Actually Sergeant, you can call me General Fyron now. http://forum.shrapnelgames.com/images/icons/icon10.gif

[ October 05, 2002, 22:13: Message edited by: Imperator Fyron ]

Fyron October 6th, 2002 03:42 AM

Re: Babylon 5 Mod
 
Hey... medium ancient reactors are still pointless. http://forum.shrapnelgames.com/images/icons/icon9.gif They make a lot less supplies per kiloton than light reactors, cost as many resources per kioloton as light reactors. I thought this had been fixed a long time ago.

pathfinder October 6th, 2002 07:05 AM

Re: Babylon 5 Mod
 
Yeah, I usually just use 2 light reactors (less room taken up and as much if not more power).

Fyron October 6th, 2002 07:26 AM

Re: Babylon 5 Mod
 
1000 less power, but cheaper and smaller.

pathfinder October 6th, 2002 06:54 PM

Re: Babylon 5 Mod
 
Most instances there is an excess of power (unless using larger lasers, plasma?). No need for the bigger reactors/more supplies until larger ships and/or transports/colonizers http://forum.shrapnelgames.com/images/icons/icon12.gif

Timstone October 6th, 2002 06:57 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
Actually Sergeant, you can call me General Fyron now. http://forum.shrapnelgames.com/images/icons/icon10.gif
<font size="2" face="Verdana, Helvetica, sans-serif">Sir, Yes, Sir!

Nomor: Yes, I will TRY to do it. I will ask Val for rules to guide me. Maybe it can be used in the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 06, 2002, 17:59: Message edited by: Timstone ]

Timstone October 6th, 2002 07:43 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by Imperator Fyron:
I forget... is that Version 32 ready yet?

I am going to have Geo go and remove all of the empire files that are uploaded already, since "older" ones wont work. If you made yours in 32, please just re-upload it. Remember, all non-Ancient races will definitely be using 3000 points. The ancient races will have to wait until the vote is concluded.

<font size="2" face="Verdana, Helvetica, sans-serif">Okay, is that vote over yet? And with wich Version can I upload my .emp file? Oh, I'm Vree, so I use 3000 points, right?

pathfinder October 6th, 2002 07:55 PM

Re: Babylon 5 Mod
 
Timstone: Yup, Vree are "younger" race.

Fyron October 6th, 2002 09:14 PM

Re: Babylon 5 Mod
 
Quote:

Originally posted by pathfinder:
Most instances there is an excess of power (unless using larger lasers, plasma?). No need for the bigger reactors/more supplies until larger ships and/or transports/colonizers http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="Verdana, Helvetica, sans-serif">There is never a need for those medium reactors. 3 light reactors make a lot more power.

Lighthorse October 6th, 2002 10:09 PM

Re: Babylon 5 Mod
 
I'm have already uploaded my empire file for 3k for the Narn Regime. I'm hoping that was corrected, 3k for the syandard races and 2k for the ancients.

Lighthorse


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