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Re: Babylon 5 Mod
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Edit: Actually Sergeant, you can call me General Fyron now. http://forum.shrapnelgames.com/images/icons/icon10.gif [ October 05, 2002, 22:13: Message edited by: Imperator Fyron ] |
Re: Babylon 5 Mod
Hey... medium ancient reactors are still pointless. http://forum.shrapnelgames.com/images/icons/icon9.gif They make a lot less supplies per kiloton than light reactors, cost as many resources per kioloton as light reactors. I thought this had been fixed a long time ago.
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Re: Babylon 5 Mod
Yeah, I usually just use 2 light reactors (less room taken up and as much if not more power).
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Re: Babylon 5 Mod
1000 less power, but cheaper and smaller.
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Re: Babylon 5 Mod
Most instances there is an excess of power (unless using larger lasers, plasma?). No need for the bigger reactors/more supplies until larger ships and/or transports/colonizers http://forum.shrapnelgames.com/images/icons/icon12.gif
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Re: Babylon 5 Mod
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Nomor: Yes, I will TRY to do it. I will ask Val for rules to guide me. Maybe it can be used in the mod. http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 06, 2002, 17:59: Message edited by: Timstone ] |
Re: Babylon 5 Mod
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Re: Babylon 5 Mod
Timstone: Yup, Vree are "younger" race.
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Re: Babylon 5 Mod
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Re: Babylon 5 Mod
I'm have already uploaded my empire file for 3k for the Narn Regime. I'm hoping that was corrected, 3k for the syandard races and 2k for the ancients.
Lighthorse |
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