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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities February 20th, 2004 11:36 PM

Re: STM "Final v1.7.5" Discussion
 
http://forum.shrapnelgames.com/images/icons/shock.gif Oh man, crap, I forgot to put the smily at the end of my statement. Sorry guys, false alarm, I was too tired Last night and forgot this http://forum.shrapnelgames.com/images/icons/icon10.gif smily after the comment.

gregebowman February 20th, 2004 11:49 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by narf poit chez BOOM:
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.
<font size="2" face="sans-serif, arial, verdana">Heck, all of the ST series do that, to one extent or another. I know Enterprise was probably originally intended to show the backstory before TOS, but from what I can infer from these Posts, it's gone astray. I just haven't seen too many since Season 1 to make a judgement.

DavidG February 21st, 2004 02:49 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?
<font size="2" face="sans-serif, arial, verdana">Huh? The mod is in no way broken. most of the comments I've seen represent at best minor tweeaks which you could put or leave out and it would make little difference.

AMF February 21st, 2004 02:59 AM

Re: STM "Final v1.7.5" Discussion
 
I am in the current STM2 game and I can tell you I enjoy it immensely. It's fantastic how it really "feels" like Star Trek. I haven't downloaded the latest Version yet, but the one used in STM2 is just great.

thanks,

Alarik

Quote:

Originally posted by Atrocities:
I just deleted my entire Space Empires folder! http://forum.shrapnelgames.com/images/icons/shock.gif

It is time to call it a night. Thank GOD for restore option.....

With all the chat lately about technical crap I lost focus on the game. Can any one tell me if they are enjoying the mod currently and are having fun?

Any positive remarks that come to mind about the mod that you would like to share would be nice. http://forum.shrapnelgames.com/images/icons/icon7.gif

From all the Posts below I can tell that I have my work cut out for me. Really I think the only way to fix the mod at this point is to start over completely. Any one up for the job?

<font size="2" face="sans-serif, arial, verdana">

Atrocities February 21st, 2004 04:27 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by gregebowman:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by narf poit chez BOOM:
it's not so much that the episode's are badly written, which there not, Last time i looked, which was a while ago, as that there is no respect for continueity.

<font size="2" face="sans-serif, arial, verdana">Heck, all of the ST series do that, to one extent or another. I know Enterprise was probably originally intended to show the backstory before TOS, but from what I can infer from these Posts, it's gone astray. I just haven't seen too many since Season 1 to make a judgement. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Remember that Enterpise is the result of a TEMPERAL time war. Archers mission was started because of this, and altimately will never have happened as a result of this. "The Time Lime must be restored, your place in history is not as you are, but as you have not become."

Enterpise has grown into a very interesting series with some damn good episodes of late.

TNZ February 21st, 2004 05:53 AM

Re: STM "Final v1.7.5" Discussion
 
I have only seen the first series of Enterprise. But my impression was that Archers mission was interrupted by the temperal cold war not caused by it, or are you saying the time line was broken before the events shown the first series.

The Enterprise series isn’t that bad, the first series any way. The problem with the series is that it is trying to fill in the back story of pre-TOS by taking the facts of pre-TOS and trying to make a more believable back story for TOS. An example of this is that the Romulans have warp ability and cloaking ability in the series, but this is a known contradiction of facts of the pre-TOS back story. If the facts of the pre-TOS back story are to be believed, without question, as some Star Trek fans do, the Romulans fought a war with the Vulcans, Andorians and Humans, all without warp ability?

The fact that Romulans have cloaking ability in the The Enterprise series is not a big problem either because the Enterprise’s Sensors are really bad. Better Sensors would/may have seen the Romulan ship. This is only a my theory: I haven’t see the Romulan episode of The Enterprise series yet. http://forum.shrapnelgames.com/images/icons/icon12.gif

AMF February 21st, 2004 08:01 AM

Re: STM "Final v1.7.5" Discussion
 
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

AMF February 21st, 2004 08:04 AM

Re: STM "Final v1.7.5" Discussion
 
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...

thanks,

Alarik

Atrocities February 21st, 2004 08:20 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you add a warp drive?

Atrocities February 21st, 2004 08:22 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by alarikf:
And, while I'm at it, can someone explain to me why Cardassians seem to all want to riot even though I am building troops up the wazoo all over the place? The situation just seems to get worse, even though pretty much every build queue I have is pumping out riot police like nobody's business...Just looking for some advice, not complaining...

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you select Xenophobic race? Or lower your happiness points below 95%?

I am not in the game, so if you want, send me your PW and I can look into it.


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