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Re: Are you tough enough to be the "King of the Hill"?
Phoenix-D vs Grandpakim, turn 65:
After a series of attacks by me, destroying all but one of his colonies in the NW contact point, I got a nasty surprise. I had gotten overconfident and sent my biggest fleet farther north to attack. It found a target, but ran low on supply and had to return. Just as it hit its Last target, Grankpakim burst into the NW system with a force of 20+ ships, obliterating my picket force of 4 LCs and capturing one. I made several attempts to kill the captured LC to keep its secrets out of his hands, but to no avail. On SE side, my offensive stalled when the first warp point assult went sour. Three valuable LCs captured..they had APB, he had only used DUCs. Can we say "ka ching?" In the NW, I went into panic crash build mode. Weapons platforms were thrown up, shipyard unions were canceled and the workers put to overtime. He destroyed my colony in the NW contact point, then moved to the west, a heavily settled system he hadn't seen yet. Double panic mode! Said system has 9 colonies, 4 of those breathable and 2 of -those- huge. My hastily thrown together defense is smashed, damaging only a few ships. The colonists look to the sky in dread as his fleet, 19 strong, bears down on them. But its one sector too slow, and my ships gather above a world. The frigates, destroyers and light cruisers look like death itself, arrowed at the nearest defenseless colony.. ..and turn away, toward the northern warp point. Just as they make transit, my recalled attack fleet arrives on the other side. 39 strong, all light cruisers. He may be a Beskerer, he may have the racial attack/defense edge, but I have better ships and more of them. Still, its a pitched and bloody battle. By the time the gas cools, his fleet is gone, and I've lost 10 ships, with another so badly damaged it had to be destroyed. Only 18 ships from the original force are undamaged, thanks to my reliance on heavy armor rather than shields. [ September 25, 2003, 02:27: Message edited by: Phoenix-D ] |
Re: Are you tough enough to be the "King of the Hill"?
Now, Phoenix, THERE is some action! Nice read.
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Re: Are you tough enough to be the "King of the Hill"?
Ah, that foolish fleet. It too, was low on supplies and its task of drawing off your big fleet had been accomplished so it was returning to refuel.... BUT! Instead of returning the way it came, it took the alternate route, driving to certain death. The admiral will be drawn and quartered once his constituent atoms are reassembled.
Note: Quite interesting to read it from your point of view PD. http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: Are you tough enough to be the "King of the Hill"?
Muwaaha. Wars hinging on the gas tank..I love it.
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Re: Are you tough enough to be the "King of the Hill"?
I surrender to Gecko. I am amazed that his racial choices worked. I sure hope he will not be able to say I had a bad starting position. Like most of my opponets have said about many of the KOTH games I have lost.
Good Work Gecko I really liked your shipset. |
Re: Are you tough enough to be the "King of the Hill"?
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Space Pirates! Arrrgggh! |
Re: Are you tough enough to be the "King of the Hill"?
-twitch-
Just ran a KOTH turn. Major attack in progress..and the AI decided it would be fun to move some of my ships and call all my ship designs obselete. EDIT: and just for fun, it tossed in about 7 colony ships, none of which I can use.. [ September 28, 2003, 05:02: Message edited by: Phoenix-D ] |
Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
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Re: Are you tough enough to be the "King of the Hill"?
It didn't play the turn. Just parts of it..
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