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Re: STM "Final v1.7.5" Discussion
David G could you please upload your turn for the private STM game? Thanks.
http://www.astmod.com/games/stm/ |
Re: STM "Final v1.7.5" Discussion
Thanks Aiken for the excellent bug report you sent me. I shall put it too good use. http://forum.shrapnelgames.com/images/icons/icon7.gif http://forum.shrapnelgames.com/images/icons/icon7.gif
I am going to be away the rest of the weekend. You'all have fun now ya hear! http://forum.shrapnelgames.com/images/icons/icon6.gif |
Re: STM "Final v1.7.5" Discussion
Yep they do have warp cores...just checked again.
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Re: STM "Final v1.7.5" Discussion
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Re: STM "Final v1.7.5" Discussion
WEll, we're "average" happiness (I don't recall changing that) and "aggressive" but that's about it...let me give it a few more turns of building riot police and bashing in heads and see if they keep rioting...
thanks! Alarik Quote:
I am not in the game, so if you want, send me your PW and I can look into it. </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"> |
Re: STM "Final v1.7.5" Discussion
I am not sure, but it seems like the fighters are quite strong, enough so that they can easily destroy a larger vehicle, 1v1. I may be wrong though, but that probably depends on the opinions of the other players.
Also, a problem related with fighters: When I successfully hit a group of fighters, the statistics screens for them are not reduced, for shields, damage, and supplies. I also have an idea about warping, but it is probably not workable... Basically, use a warp-point creator to let ships go to another system. However, once they enter the warp-point or cancel/leave the tile, the warp-point is canceled. The level of Warp-Core technology decides how many sectors can be bypassed, and the supply cost for each move. |
Re: STM "Final v1.7.5" Discussion
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PS: I'm using STM 1.5.1.1 |
Re: STM "Final v1.7.5" Discussion
A silly question, from a silly man!
I'm trying to change the Federation ship pictures. I go into Pictures/Races. I have no problem importing ships in from the TMP sets, but I have problems renaming some of the original ships IE I change the Nebula to J as a placeholder. I then try to make the Akira a heavy cruiser, but the Nebula appears in its place when I hit enter. I now have 2 Nebulas in the shipset, but no Akira! How can I avoid this? |
Re: STM "Final v1.7.5" Discussion
Oh yeah, I should mention I enjoy the mod, just downloaded 1.51 and getting ready to add to 1.35.
Out of interest which Computer controlled races usually do the best. I recently played in a large spiral galaxy and most of the Computer players did really badly. Up to 2445ish 2 Systems or less Klingons (Died out no contact with aliens) 8472 Dominion 3-7 Systems Orions Gorn Beating Me UCP Plenty of minors as well In such a sparsely populated galaxy I'd have expected a lot of colonization, however I am the only player to have made contact with another race (The Ullians) I smy experience typical. |
Re: STM "Final v1.7.5" Discussion
It seems to me that the races are quite healthy in my game at medium difficulty. They have expanded greatly across the universe, especially Starfleet Command. For the other races, I would say that the Klingons and the Borg are well off.
They also seem to have a fair amount of fighting and pact making. However, they may be performing well since it is the Star Trek star-chart map I am using. Also, a question: In what order should a person select races in the set-up screen, so that they are all in the appropriate parts of the map? |
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