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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Lighthorse February 22nd, 2004 01:41 AM

Re: STM "Final v1.7.5" Discussion
 
Artocities,

I notice some type-o's in some of the AI Messages/responses I get in 1.50 STM, were these mistakes/errors corrected or do I need to note them for you?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

DavidG February 22nd, 2004 02:03 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
David G could you please upload your turn for the private STM game? Thanks.

http://www.astmod.com/games/stm/

<font size="2" face="sans-serif, arial, verdana">Ooops Sorry didn't know you were waiting for me.

BTW Enterprise is the best thing to happen to Trek since TOS. I can't understand why anyone would not like it. TNG and DS9 on the other hand make me hurl.

DavidG February 22nd, 2004 02:18 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:

I also have an idea about warping, but it is probably not workable...

Basically, use a warp-point creator to let ships go to another system. However, once they enter the warp-point or cancel/leave the tile, the warp-point is canceled. The level of Warp-Core technology decides how many sectors can be bypassed, and the supply cost for each move.

<font size="2" face="sans-serif, arial, verdana">An excellent idea that a few have mentioned before. unfortunately it is not doable in SE4. There is no way to make the warp disappear.

Imperial February 22nd, 2004 02:55 AM

Re: STM "Final v1.7.5" Discussion
 
atrocities needs to add a read -me for the ST map set up--it is as follows

1-Federation
2-Klingon
3-Romulan
4-Cardassian
5-Ferengi
6-Tholian
7-Breen
8-Dominion
9-Borg
10-8472
11-extra

[ February 22, 2004, 00:57: Message edited by: Imperial ]

Sabin February 22nd, 2004 03:33 AM

Re: STM "Final v1.7.5" Discussion
 
Thank you Imperial. I will make use of this set-up in the next game I start with the map.

TNZ February 22nd, 2004 03:34 AM

Re: STM "Final v1.7.5" Discussion
 
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used. http://forum.shrapnelgames.com/images/icons/icon7.gif

Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very Last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.

Sabin February 22nd, 2004 04:00 AM

Re: STM "Final v1.7.5" Discussion
 
I have found a incorrectly spelled word: reproduction, in this message.

Message from the Romulan Star Empire:
"Reporduction is not about infestation! Perhaps your race should consider birth control?"

AMF February 22nd, 2004 05:03 AM

Re: STM "Final v1.7.5" Discussion
 
well, I'll go back and look at what I did again. I thought I did exactly that, but it certainly wouldn;t be the first time I did something stupid and forget something basic. I'll check.

thanslk,

Alarik

Quote:

Originally posted by aiken:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
Yep they do have warp cores...just checked again.


</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by alarikf:
OK, so in the STM2 game, I just spent the Last however many turns building some 10 odd ships. Only to find that when finished none of them have any movement points.

OK, so, clearly I need to get a grip on the scaled movement points + bonus (warp) points = >0 movement.

BUT, I am looking at the Cardassian Small Transport. It;s specs say it can have a MAX of 3 engines. BUT, with 3 engines, it has zero movement. How can I get around this? Am I just stupid, missing something basic?

thanks,

Alarik

<font size="2" face="sans-serif, arial, verdana">Did you add a warp drive? </font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana"></font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Strange. I've just built a Cardassian small transport with warp core I and 3 Impulse engines I and it has 8 MP. Can you post exact design of your transport?

PS: I'm using STM 1.5.1.1
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">

Sabin February 22nd, 2004 12:58 PM

Re: STM "Final v1.7.5" Discussion
 
Found another spelling error. Off should be offer.

Message from the Fluidic Imperium:
"We off(offer) a treaty of Military Alliance."

Nostalgia For Infinity February 22nd, 2004 01:42 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by TNZ:
Go to the mod’s data folder and find the VehicleSize text file. In the file find the Federation ships. Note the entries for the Primary Bitmap Name and Alternate Bitmap Name. The Primary Bitmap is used first. If the Primary Bitmap is not found, then the Alternate Bitmap is used. http://forum.shrapnelgames.com/images/icons/icon7.gif

Bitmap Name:
This is a bitmap name for the picture which represents this vehicle.
This is usually the same as the name but with no spaces. This name
is used as the very Last section of the full bitmap name.
A Vehicle Bitmap is normally named
[Empire Name]_[Portrait/Mini]_[Bitmap Name].bmp
The Empire Name is your empire name.
Portrait or Mini is the type of the picture. Portrait are 128x128 and
in an isometric view. Mini are the top-down 36x36 tiles used in space.

<font size="2" face="sans-serif, arial, verdana">Tried it but the images are still being replaced.

Found the Primary/alternate bitmap lines, all I see is..

Name := Frigate
Short Name := Frigate
Description :=
Code := FG
Primary Bitmap Name := Frigate
Alternate Bitmap Name := Frigate
Vehicle Type := Ship

It's the mini's I'm having trouble with. Maybe it has something to do with Paintshop.


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