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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

BlackRose February 23rd, 2004 11:05 PM

Re: STM "Final v1.7.5" Discussion
 
Thanks for all the swift replies http://forum.shrapnelgames.com/images/icons/icon7.gif The reason why I was so confused is the AST Website (or where the mod is hosted) looks and feels updated while the ST Mod website looks a little run down with all the broken links http://forum.shrapnelgames.com/images/icons/icon7.gif

Anyhow as I said I was a big fan of BoTF (modded BoTF that is!) and i'm thrilled to come upon a project like this one! It looks fantastic, let me add my kudos to the author!

Oh and for those who cannot get botf to run try this http://members.aon.at/zelli/others.htm and download the XP fix, I'd also reccomend downloading the Building Mod as it is very well done and can make the game much better than the original ever was http://forum.shrapnelgames.com/images/icons/icon7.gif

Well now I just have to patiently wait for my game to be shipped... (hard game to find and more expensive that I would have thought!)

Atrocities February 24th, 2004 01:52 AM

Re: STM "Final v1.7.5" Discussion
 
I will run an update on the ST site and fix the bad links. http://forum.shrapnelgames.com/images/icons/icon7.gif

Thanks, and welcome to the game.

Renegade 13 February 24th, 2004 01:53 AM

Re: STM "Final v1.7.5" Discussion
 
Atrocities,

Thought I'd remind you about the problem with the Klingon Advanced Cloaking Device. There's no scanner that can penetrate it!! You might already be aware of this, I simply didn't see it in your list of revisions, and thought I'd remind you in case you forgot about it http://forum.shrapnelgames.com/images/icons/icon7.gif

Great mod, and thanks for all the work you've put into it.

Sabin February 24th, 2004 02:01 AM

Re: STM "Final v1.7.5" Discussion
 
I would also make an reminder that I have found more spelling mistakes, which are not listed in the change list.

Atrocities February 24th, 2004 02:09 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks for the BOTF link. It is good to know that site is still up and running. I remember it from when I was a member at TOP. Thanks for the link.

Man proofing the Speech files is proving to be a lot of work.

What I would like to do is discuss capturable technology. I would like to add some to the game, IE each race has at least two capturable techs, say for 8472, and the borg. I would like to give the Borg a better advantage at capturing technology if possible.

My logic behind this is simple, I am lazy and do not want to do it. http://forum.shrapnelgames.com/images/icons/icon10.gif

Tnarg February 24th, 2004 03:18 AM

Re: STM "Final v1.7.5" Discussion
 
This is by far one of the most in depth and refreshing mods out there. I thank all that worked on this and gave life again to SEIVG.

I'm curious why all of the empire files have natural merchants as a culture trait? I may have overlooked this in the update readme.

Also curiuos if there is a particular quadrant type that is computer player friendly for this mod?

DavidG February 24th, 2004 03:18 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:

What I would like to do is discuss capturable technology. I would like to add some to the game, IE each race has at least two capturable techs, say for 8472, and the borg. I would like to give the Borg a better advantage at capturing technology if possible.

<font size="2" face="sans-serif, arial, verdana">The trick here I think would be to make whatever the component is that can be captured usefull enough so that people will actually research it and put them on a ship.

As far as the Borg go you would just have to make them better at capturing ships. Maybe cheaper boarding parties and shield depleting weapoins?

Fyron February 24th, 2004 03:18 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Tnarg:
Also curiuos if there is a particular quadrant type that is computer player friendly for this mod?
<font size="2" face="sans-serif, arial, verdana">Try Paradise.

[ February 24, 2004, 01:27: Message edited by: Imperator Fyron ]

Sabin February 24th, 2004 03:43 AM

Re: STM "Final v1.7.5" Discussion
 
I would prefer that all technology would be capturable. However, that can come later, since it would take time for Atrocities to become used to this particular aspect of the game's mechanics.

As for the Borg, how about tractor beam/repulsor weapons that are specifically adjusted to destroy engines, security stations, and self-destruct devices?

I dislike the Federation's point-defense cannons which seem unable to do much against a fighter.(Actually, it seems the fighters structure is too strong, which if toned down a bit, can probably be better balanced.)

BlackRose February 24th, 2004 11:43 AM

Re: STM "Final v1.7.5" Discussion
 
Wow, i'm glued to this thread and all its associated links!

Atrocities i've read just about everything about you (not to be creepy!) Including this entire thread, your entire revisions lists, your entire web site Updates. Inspiring work http://forum.shrapnelgames.com/images/icons/icon7.gif I know what your going through, I just did a full on Lord of the Rings mod for Age of Wonders II Shadow Magic including Map/Portrait/Custom blah blah blah!

Anyhow your amazing http://forum.shrapnelgames.com/images/icons/icon7.gif I've sat through a bizillion dead end BoTF mods that never quite delivered and even made a few of my own, (ever get the name conVersion mod?! it dissapeared when i my hd got fragged by a virus but it converted all the english names for ships in BoTF to Cardassian, Romulan and also redid the Federation ship names ala Kwok http://forum.shrapnelgames.com/images/icons/icon9.gif ) Well i'm salivating while waiting for my SEIV Gold to show up (T minus 7-10 Business days and counting!)

I suppose i didnt need to post anything again but as a mod maker you tend to love the occasional (or frequent) pat on the back!


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