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Re: SE5, Tell Aaron what\'s on your Wish List
To many mounts. The components need to have a key or something that allows the modder to set the hull type and cost. If the component is mounted to specified hull then X cost, if not, then Y cost. (If allowed for any other hull at all.)
Also we need the ability to specify for each hull mandatory components that must be added in addition to the current Bridge, Life support, etc ones. |
Re: SE5, Tell Aaron what\'s on your Wish List
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Hopefully the 'requirements' and 'exclusions' that were promised in SE IV but never implemented will also be finished for SE V. |
Re: SE5, Tell Aaron what\'s on your Wish List
Supply transfer:
Not automatically within a fleet like in SE IV but manually as for cargo. This would also allow to fleet units like drones without allowing them to be resupplied: transfer of supplies from/to each vehicle type could be allowed or not in the vehicle text file. |
Re: SE5, Tell Aaron what\'s on your Wish List
As this thread continues to explode with information, I wonder if Aaron's migraine follows suit?
http://forum.shrapnelgames.com/images/smilies/wink.gifTurin |
Re: SE5, Tell Aaron what\'s on your Wish List
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Supply leaks, shield depletion each round in combat, only AI orders allowed (for destroyed radio/comms). |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
I would like to see the ability for a SUPPLY BASE to be able to resupply a ship much like a Resupply Facility does.
(I wonder if I can attack the facility ability to a component?) |
Re: SE5, Tell Aaron what\'s on your Wish List
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Re: SE5, Tell Aaron what\'s on your Wish List
A few things I would like to see in SEV:
1) Since it was announced that detection/line of sight is going to be distance based, then it will allow for a 'fog of war' effect. Basically you will only be able to see what is currently in range of any sensors/scanners you have available, and in case of stellar objects, it will be visible when you first come into 'scanning' range of the object, and will only get updates of changes to object if there is a 'scanner' within range when viewing. This in conjunction with the ability to set cloak Ratings for Warp Points would allow hidden WP's or WP's that have to be searched for with specific sensors... 2) A second dialog box for when launching units (mines, drones, fighters, satellites, etc...) that will allow you to launch a specific amount of the unit when launching, up to the max launch limit of the component. 3) Yes a supply component that we can put on bases so we can have supply points would be great as well. Kana |
Re: SE5, Tell Aaron what\'s on your Wish List
This has probably already been said but in regards to supply, have only planets have unlimited supplies. Bases/Ships can still have components like the quantum reactor, but instead of the supply showing as unlimited, have a finite amount that gets fully recharged every turn. The Quantum Reactor would sill add to the supply pool for the ship/base.
This way, you can't have a small space station being able to refuel and entire 100 ship fleet in one turn, because realistically, where would they all dock? In this case it would take a little longer due to the amount of supplies the station has each turn. Hope this made sense http://forum.shrapnelgames.com/images/smilies/happy.gif |
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