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-   -   STM "Final v1.7.5" Discussion (http://forum.shrapnelgames.com/showthread.php?t=9755)

Atrocities February 24th, 2004 11:51 PM

Re: STM "Final v1.7.5" Discussion
 
We have all been through the waiting process BlackRose, I hope you fair better than I did. http://forum.shrapnelgames.com/images/icons/icon7.gif

The great thing about SEIV is the ease at which you can edit it. It is not like BOTF, it is a simple process that takes a long time. http://forum.shrapnelgames.com/images/icons/icon7.gif

If this mod does not fit the bill, it can be modded and tweaked to desire. That is the beauty of it.

And welcome to the game and the forums. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 24th, 2004 11:58 PM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Atrocities:
David G could you please upload your turn for the private STM game? Thanks.

http://www.astmod.com/games/stm/

<font size="2" face="sans-serif, arial, verdana">Ooops Sorry didn't know you were waiting for me.

BTW Enterprise is the best thing to happen to Trek since TOS. I can't understand why anyone would not like it. TNG and DS9 on the other hand make me hurl.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">New Turn ready. http://forum.shrapnelgames.com/images/icons/icon7.gif And I liked later STNG, and Most of DS9, but your right, Ent is the best thing since TOS. Voy just makes me sick. BTW, Voy is coming out on DVD this month. http://forum.shrapnelgames.com/images/icons/icon7.gif

Atrocities February 25th, 2004 12:17 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I have found another error, one that appeared when I decided to accept an offer from the Hirogen Hunting Party:

-------------------------------------
Your people accepted your offer.
-------------------------------------

As far as I know, the United Federation of Planets is not currently under any conditions that would make such an response plausible.

It probably should be altered, so that it makes more sense.

<font size="2" face="sans-serif, arial, verdana">The error was in the Federation Speech file. Thanks for the reports on these, I am going through them all right now. What a nasty long job this is going to be.

Atrocities February 25th, 2004 01:14 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by DavidG:
Hope what I said made sense. What I should have said was to change "Racial Area :=5" under Federation Weapons in the TechArea.txt file to "Racial Area:= 0". This will allow one to steal levels of the tech Federation Weapons and thus build Phasers
<font size="2" face="sans-serif, arial, verdana">David I tried this and unfortunately the technology shows up in other races component lists.

At this point I don't think we can have stealable technology. Sure it does not show up for research, but the components are showing up in the component lists. That is not good.

Krsqk February 25th, 2004 01:40 AM

Re: STM "Final v1.7.5" Discussion
 
As I understand it, there are two methods for making captureable/stealable racial techs. Here is the easy one:

1) Set a prerequisite tech with a racial tech number. For example, Racial Organic Prereq with racial tech # of 5.

2) Set up a shared tech with no racial tech number but a racial prerequisite tech. For example, Organic Technology with racial tech number set to 0 and prerequisite of Racial Organic Prereq level 1. Now this tech won't show up or be researchable unless someone has the racial prerequisite, but it can be analyzed for access to the same components (but not researched further).


You can also have captured racial techs be less powerful than the original Versions with a few more steps:

3) Create a non-racial tech area to parallel the racial prereq. For example, Boring Organic Prereq with racial tech of 0. This means anybody can research it (including organic racials, but why would they want to?).

4) Add the Racial Organic Prereq tech area as a requirement for all organic tech.

5) Copy/paste/edit a new (weaker) Version of the racial components, substituting the Boring Organic Prereq tech area for the Racial Organic Prereq in the weaker set of comps.

Now anyone who researches Boring Organic Prereq and stumbles upon a couple of Racial Organic ships can understand some of the technology and put it to use, though not to the extent that an organic race could.

Hope that helps make things clear as mud. http://forum.shrapnelgames.com/images/icons/icon12.gif

Atrocities February 25th, 2004 01:47 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Lighthorse:
Artocities,

I notice some type-o's in some of the AI Messages/responses I get in 1.50 STM, were these mistakes/errors corrected or do I need to note them for you?

Lighthorse
http://forum.shrapnelgames.com/images/icons/icon6.gif

<font size="2" face="sans-serif, arial, verdana">Please as you see these errors if you could keep a log of them for me I would be very greatful. Sabin has done a nice job of post a few of them, and the ones I have found I have already taken care of. But there are nearly 1200 of them total so an error can easily be over looked. Again thanks for the help.

Atrocities February 25th, 2004 01:54 AM

Re: STM "Final v1.7.5" Discussion
 
Thanks Krsqk but I tried them all and the components still come up in other races component lists when they should not.

EVERY technology (TechArea) that I set up to be capturable shows up in ALL races component lists.

Atrocities February 25th, 2004 01:56 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Sabin:
I would also make an reminder that I have found more spelling mistakes, which are not listed in the change list.
<font size="2" face="sans-serif, arial, verdana">They are listed in 1.5.5 and please keep them coming, they are a big help.

Krsqk February 25th, 2004 02:07 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
Thanks Krsqk but I tried them all and the components still come up in other races component lists when they should not.

EVERY technology (TechArea) that I set up to be capturable shows up in ALL races component lists.

<font size="2" face="sans-serif, arial, verdana">Do the captureable tech areas have a racial tech area as a prerequisite? That's the only thing I can think of.

DavidG February 25th, 2004 02:17 AM

Re: STM "Final v1.7.5" Discussion
 
Quote:

Originally posted by Atrocities:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by DavidG:
Hope what I said made sense. What I should have said was to change "Racial Area :=5" under Federation Weapons in the TechArea.txt file to "Racial Area:= 0". This will allow one to steal levels of the tech Federation Weapons and thus build Phasers

<font size="2" face="sans-serif, arial, verdana">David I tried this and unfortunately the technology shows up in other races component lists.
</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">I'm not sure I follow you. What list do you mean? This seemed to work for me:

Name := Federation Weapons
Group := Federation Technology
Description := Weapons...
Maximum Level := 10
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 0 (changed from 5)
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 2
Tech Area Req 1 := Physics
Tech Level Req 1 := 1
Tech Area Req 2 := Federation Technology
Tech Level Req 2 := 1


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