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-   -   StarFire Mod v-Beta 2 (http://forum.shrapnelgames.com/showthread.php?t=11210)

President_Elect_Shang March 10th, 2004 09:40 PM

Re: StarFire Mod v-Beta 2
 
There you go; StarFire Mod Beta Build 2 is ready for download from the download page of my website. Make sure you have patched to the latest Version of SE4G (patch 4) from the Malfador website. Also I use WinRar as my compression tool so I have included it for download. There are simple instructions beside the link but should you need more detailed ones my address is at the bottom of the download (and most every other) page. I have also decided to open this for anyone who wants to try it out, I feel that I am close enough to finalizing the Mod as Version 1 and want a wider audience. Link to my website is below in my signature block. Enjoy!

How was that for turn around time DM?

Fyron March 10th, 2004 09:47 PM

Re: StarFire Mod v-Beta 2
 
You can always add the 50 KB SFX module, so that people will not have to download WinRar. They should still do so, but it is not strictly necessary. http://forum.shrapnelgames.com/images/icons/icon12.gif

President_Elect_Shang March 10th, 2004 10:28 PM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by Imperator Fyron:
You can always add the 50 KB SFX module, so that people will not have to download WinRar. They should still do so, but it is not strictly necessary. http://forum.shrapnelgames.com/images/icons/icon12.gif
<font size="2" face="sans-serif, arial, verdana">I do not know about this, can you feel me in please?

[ March 10, 2004, 20:28: Message edited by: President Elect Shang ]

President_Elect_Shang March 11th, 2004 12:48 AM

Re: StarFire Mod v-Beta 2
 
Just in case someone downloaded it already, please go back and do it again. There was a hic-up that I did now about. This new download works fine.

[ March 10, 2004, 22:48: Message edited by: President Elect Shang ]

DemoMonkey March 12th, 2004 03:01 AM

Re: StarFire Mod v-Beta 2
 
Shang

Downloaded the mods and winrar. Extracted the file, and it created a "Starfire Mod" folder. Cut and pasted the folder into my SEIVG folder. (I am using Vi,91). Launched the "SEIV Launcher" utility and picked the Starfire Mod. Game loads and begins normally.

BUT...

it's a "vanilla" game of SEIV. Nothing changed, no modifications of any sort.

Help?

DemoMonkey March 12th, 2004 03:04 AM

Re: StarFire Mod v-Beta 2
 
This is all after you fixed your "hiccup".

President_Elect_Shang March 12th, 2004 05:30 AM

Re: StarFire Mod v-Beta 2
 
Hum, I followed the exact same steps that you outlined below and it worked just fine. The problem must be in the Mod launcher. I am using Version 2.25. Are you sure that yours is Vi,91 or did you mean V 1.91. The older Version had some problems and this might be one of them. Let me know and I can always add Version 2.25 to the “Downloads” page.

Also since we are on the subject there is one patch to fix a minor but irritating problem, I will update the site later tonight. You will find the patch on the “SE4G Page” when it is ready. Sorry it took so long to get back to you, I will try to get more regular about checking the Forum. In the future you can always use the email address at the bottom of the “Downloads” page to reach me quicker.

Imperial March 12th, 2004 06:28 AM

Re: StarFire Mod v-Beta 2
 
Heh great first site--like the pics of the kids-- always cool to see a proud family man show off http://forum.shrapnelgames.com/images/icons/icon7.gif

President_Elect_Shang March 12th, 2004 07:35 AM

Re: StarFire Mod v-Beta 2
 
Quote:

Originally posted by Imperial:
Heh great first site--like the pics of the kids-- always cool to see a proud family man show off http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Thanks, I appreciate the positive feedback, but I would like negatives too, helps me to improve.

DemoMonkey March 12th, 2004 04:47 PM

Re: StarFire Mod v-Beta 2
 
Shang

I applied the "Windows" fix. Shut everything down, rebooted, and started over. Surprise, now it works.

Could we get an idea of what ISN'T currently in the mod? I don't want to start bringing up "bugs" when it's actually just features that haven't been implemented yet, or are still being worked on.

Though it does seem surprisingly easy to win. What with the AI never building any ships, and all.


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