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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Well, i'll make an exception and post something actualy constructive here:
I think that some themes in "vanilla" Dom II could also change the nation's name. Like Midgård and Niefelheim themes. Perhaps even flags, like Serpent Cult Pythium would more likely have a snake or some other reptile in their flag than an eagle. IF i would mod, i would definedly want to have magic site editor. [ October 01, 2003, 13:02: Message edited by: Nerfix ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
WOW yup! Making new -or- editing the existing sites would rock!
I can't wait to see some good mods for Dom II! http://forum.shrapnelgames.com/images/icons/icon7.gif [ October 02, 2003, 10:03: Message edited by: DominionsFAN ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I have 3 questions.
1. What is the max pixel size of a creature, what we can use? [ex. 96x96..etc.] 2. What is the max color depth allowed? 16 bit?...and what format? [.tga?] 3. What is the color code for transparency? [ October 02, 2003, 16:52: Message edited by: Aristoteles ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Hello? I want to start to work on some unit graphics...May I have some informations? http://forum.shrapnelgames.com/images/icons/icon9.gif
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Re: Making mods for Dominions II. [Basic editing/modding discussion.]
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A human was 16 pixels in height. 2. 24.tga I believe. 3. Black is transparent. Magenta (100R.0G.100B) is shadow (on the ground beneath the unit). Maps can be of any size. The largest one at the moment is 2400x1800 I believe, but size doesn't matter. |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Oops, we were posting in the same time. http://forum.shrapnelgames.com/images/icons/icon7.gif
[ October 02, 2003, 20:23: Message edited by: MStavros ] |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
Ok shall we start to work on some LotR units than?
OR wait for dom 2, and browse between the existing units, I am sure that we will be able to use some of them. I say lets wait for dom 2. first. http://forum.shrapnelgames.com/images/icons/icon7.gif |
Re: Making mods for Dominions II. [Basic editing/modding discussion.]
I will make some units. I think I will use some units from Age of Wonders 2.
[Screenshot, edit, tweak.] |
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