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-   -   Making mods for Dominions II. [Basic editing/modding discussion.] (http://forum.shrapnelgames.com/showthread.php?t=16417)

Nerfix October 2nd, 2003 01:39 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Well, i'll make an exception and post something actualy constructive here:

I think that some themes in "vanilla" Dom II could also change the nation's name. Like Midgård and Niefelheim themes. Perhaps even flags, like Serpent Cult Pythium would more likely have a snake or some other reptile in their flag than an eagle.

IF i would mod, i would definedly want to have magic site editor.

[ October 01, 2003, 13:02: Message edited by: Nerfix ]

DominionsFan October 2nd, 2003 11:02 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
WOW yup! Making new -or- editing the existing sites would rock!

I can't wait to see some good mods for Dom II! http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 02, 2003, 10:03: Message edited by: DominionsFAN ]

Zerger October 2nd, 2003 02:08 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Mortifer:
Yeah, modding magic sites would be also a nice addition. http://forum.shrapnelgames.com/images/icons/icon7.gif
<font size="2" face="sans-serif, arial, verdana">Agreed.

Aristoteles October 2nd, 2003 02:31 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Zerger:
</font><blockquote><font size="1" face="sans-serif, arial, verdana">quote:</font><hr /><font size="2" face="sans-serif, arial, verdana">Originally posted by Mortifer:
Yeah, modding magic sites would be also a nice addition. http://forum.shrapnelgames.com/images/icons/icon7.gif

<font size="2" face="sans-serif, arial, verdana">Agreed.</font><hr /></blockquote><font size="2" face="sans-serif, arial, verdana">Me too. http://forum.shrapnelgames.com/images/icons/tongue.gif

Aristoteles October 2nd, 2003 05:50 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I have 3 questions.
1. What is the max pixel size of a creature, what we can use? [ex. 96x96..etc.]

2. What is the max color depth allowed? 16 bit?...and what format? [.tga?]

3. What is the color code for transparency?

[ October 02, 2003, 16:52: Message edited by: Aristoteles ]

Aristoteles October 2nd, 2003 09:01 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Hello? I want to start to work on some unit graphics...May I have some informations? http://forum.shrapnelgames.com/images/icons/icon9.gif

Kristoffer O October 2nd, 2003 09:21 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Quote:

Originally posted by Aristoteles:
I have 3 questions.
1. What is the max pixel size of a creature, what we can use? [ex. 96x96..etc.]

2. What is the max color depth allowed? 16 bit?...and what format? [.tga?]

3. What is the color code for transparency?

<font size="2" face="sans-serif, arial, verdana">1. Difficult to answer at the moment. Until recently it was 64x64. With the depixelization filter removed all sprites have been externally filtered and doubled in size, but I'm not sure it will be possible to draw sprites in this size for imported tga pictures. I would recommend max 64x64 until further notice.

A human was 16 pixels in height.

2. 24.tga I believe.

3. Black is transparent. Magenta (100R.0G.100B) is shadow (on the ground beneath the unit).

Maps can be of any size. The largest one at the moment is 2400x1800 I believe, but size doesn't matter.

MStavros October 2nd, 2003 09:22 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Oops, we were posting in the same time. http://forum.shrapnelgames.com/images/icons/icon7.gif

[ October 02, 2003, 20:23: Message edited by: MStavros ]

Mortifer October 3rd, 2003 10:05 AM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
Ok shall we start to work on some LotR units than?
OR wait for dom 2, and browse between the existing units, I am sure that we will be able to use some of them.
I say lets wait for dom 2. first. http://forum.shrapnelgames.com/images/icons/icon7.gif

Aristoteles October 3rd, 2003 03:49 PM

Re: Making mods for Dominions II. [Basic editing/modding discussion.]
 
I will make some units. I think I will use some units from Age of Wonders 2.
[Screenshot, edit, tweak.]


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