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Re: The Star Trek Mod - Final Update
I like that ship as well CK, however, when I went to update it I discovered it had to many parts that when re-rendered, made the image look cheap. http://forum.shrapnelgames.com/images/smilies/frown.gif
I still have these renders, and will offer the set as an alternative to the new set. To be honest, I am just depressed about how limited DOGA is and how poor my own 3d skills are. I would love to make really detailed models for SE V, but I know that unless I can learn Maya or Bryce, I am SOL. (3d max is just to complicated and to costly to learn.) |
Re: The Star Trek Mod - Final Update
Ok.
But I wouldn't call your skills poor. You've done some excellent work. http://forum.shrapnelgames.com/image...ies/tongue.gif |
Re: The Star Trek Mod - Final Update
Try wings3d. Free and very easy to learn.
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Re: The Star Trek Mod - Final Update
Here is an update. I should have the latest beta of the update ready sometime tomorrow or the next day. I am still updating some of the Research and Design Creation files. Please email me if you are a beta tester. I lost my list and need to reconstitute it.
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Re: The Star Trek Mod - Final Update
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I will have to revamp the entire ECM / CBS system to fix this. http://forum.shrapnelgames.com/images/smilies/frown.gif Not liking life right now. ? Bases are adding, or can add? I do not know how to exclude them from doing so. Already lowered. Will test with 1.8.4 when ready. http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: The Star Trek Mod - Final Update
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I will work on a solution later. |
Re: The Star Trek Mod - Final Update
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For the impulse engines, just make the vehicle type for ships only, instead of ship/bases or whatever it is now. The AI isn't adding them but a player can. |
Re: The Star Trek Mod - Final Update
For the medium tech stuff, just edit the techarea.txt file to allow for each race to have at least the lowest level of their racial weapons, propulsion components necessary to achieve "warp 5", something more than basic armor, and maybe a few levels of shields.
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Re: The Star Trek Mod - Final Update
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One minor correction, be sure to reduce structure by the same amount as you decrease size for each mount. I'd probadly use just "P" for the propulsion mounts, plus one letter for each size. i.e. Pt for Propulsion tiny; Ps for Propulsion small, Pm for medium, Pl for large. Hope this helps! |
Re: The Star Trek Mod - Final Update
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