.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Space Empires: IV & V (http://forum.shrapnelgames.com/forumdisplay.php?f=20)
-   -   Star Trek : Quadrants of Conflict 2 (http://forum.shrapnelgames.com/showthread.php?t=22773)

Intimidator March 11th, 2005 04:12 PM

Re: Star Trek : Quadrants of Conflict 2
 
This Star Trek game still needs 2 players before it starts.
- Federation
- Vaadwaur

The game is based on Atrocities background story for his STM 1.9.1.2
http://www.astmod.com/startrek/stm.htm

I will wait with starting the game until we got an Federation player.....



- Turn duration : 60 hours (48 for the first 20 turns)
- Map : Is ready, and will be sended to any new player.
- Planets : All players will have Medium sized, except the Bajoran and the 8472 they will have large ones.
- Race-setup : Use your race : planet/Atmosphere type, Culture and Race-tech trait. Rest is at own choice, but keep it as Trek as possible.
- Only Espionage Intel is allowed, No sabotage
- All Stellar Manipulation is allowed (in contrast to QoC1, we're you can/may not open or close WP's)
(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)
- Only 3 partnership or military alliances are allowed pro race. and only 5 Trade or Trade&researcg alliances pro race.
- No Warrior tech trait
- Tech level is low
- Tech cost is high
- No PBW Advanced Research trait. (sorry AT. , but goal of QoC games is realism not game speed.)
Nevertheless you can use the other research boosters, but you are paying for them yourself, So it will not unbalance races to much.
- No Pirate Colony tech is allowed.
- Pirate race is allowed
- Events will be medium / high, So you can use un-lucky / very un-lucky but be warned.
- 5000 racial


Intimidator

tyrrian March 11th, 2005 10:36 PM

Re: Star Trek : Quadrants of Conflict 2
 
I'll take the Federation

EaX March 12th, 2005 02:14 AM

Re: Star Trek : Quadrants of Conflict 2
 
"(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)"

i always forgot to ask you about this, i don't get it, what could be possible for all races?, the transwarp conduits??

luke_slovakian March 12th, 2005 02:22 AM

Re: Star Trek : Quadrants of Conflict 2
 
I was uploading my old data files from my other hard drive that had sceacer virus or something...and i have it now

So i will work on comp but have it up before we start the game

Intimidator March 12th, 2005 04:57 AM

Re: Star Trek : Quadrants of Conflict 2
 
Quote:

EaX said:
"(note: the Borg made tha Transwarp Conduits, so it could be possible for all races in the future.)"

i always forgot to ask you about this, i don't get it, what could be possible for all races?, the transwarp conduits??


It came up in Atrocities background story : " The Borg made those conduits to ensure some sort of space travel in the future, but only in a few hundred years after the end of the cleansing. "

And my idea was, that IF the Borg we're once able to make them, It could be possible for al races in the future.
That's why I allowed Warp openers/closers in this game.

Inti,

Intimidator March 12th, 2005 04:59 AM

Re: Star Trek : Quadrants of Conflict 2
 
BTW.

Tyrrian Lord changed from Tamarian to Federation.
So as soon his emp-file is in, I will start the game (18 players is enough)

BUT If some new player thinks he is FAST with joining and uploading his emp. he is still welcome as the Vaadwaur or the Tamarians.

Inti,

luke_slovakian March 12th, 2005 06:39 PM

Re: Star Trek : Quadrants of Conflict 2
 
guess i cant be the feds:-(:-(

Strategia_In_Ultima March 13th, 2005 11:20 AM

Re: Star Trek : Quadrants of Conflict 2
 
Ah..... when I read threads such as this I mourn the fact that I cannot play PBW. I'd love to join, but sorry, it's impossible.

Intimidator March 13th, 2005 06:43 PM

Re: Star Trek : Quadrants of Conflict 2
 
Game started a few minutes age............

EaX March 14th, 2005 01:08 AM

Re: Star Trek : Quadrants of Conflict 2
 
should i upload my turn now??? i'll wait till monday


All times are GMT -4. The time now is 07:32 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.