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Re: Official SE5 release date announced
They are now individually targetable, rather than stacked in groups, and the lack of area-effect weapons means that ships with only big guns will be wasting a LOT of firepower trying to blast those little buggers out of the sky http://forum.shrapnelgames.com/images/smilies/wink.gif
99 drushocka fighters in space, 99 drushocka fighters Shoot your DUC, blow one up, 98 drushocka fighters in space! WHAM! 98 structural damage! 98 drushocka fighters in space, 98 drushocka fighter... http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Official SE5 release date announced
One complaint overhead early on was that fighters were too strong... http://forum.shrapnelgames.com/image...ies/tongue.gif
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Re: Official SE5 release date announced
Is the problem of accidental ramming (like in Starfury) eliminated in SE V?
Did you or any other betatester ever have a combat with something like 500 ships and 2000 fighters? Sorry for all these questions, but we are just too curious and impatient. |
Re: Official SE5 release date announced
Ships pass over/under each instead of colliding. I've already offered some speculation on performance with large numbers of ships earlier in this thread.
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Re: Official SE5 release date announced
Will there be mines in the 3d battle or is it like Space Empires IV?
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Re: Official SE5 release date announced
Dunno, but I suppose you could create extremely slow drones which serve the same purpose... http://forum.shrapnelgames.com/images/smilies/wink.gif
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Re: Official SE5 release date announced
Isn't it September the 12th today?
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Re: Official SE5 release date announced
Quote:
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Re: Official SE5 release date announced
Woops. It was this thread:
http://www.shrapnelcommunity.com/thr...;Number=440663 |
Re: Official SE5 release date announced
got it, thanks!
so... fighters are 2d objects? IIRC in Starfury they were 3d, no? |
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