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-   -   Silent Seas AAR (http://forum.shrapnelgames.com/showthread.php?t=29943)

BigJMoney September 6th, 2006 12:53 PM

Re: Silent Seas AAR
 
"Masters of Forging", yet I see no forge bonus. Maybe they're not as good as the Ulmish smiths. Wow, look at that research. Vanheim must have a decent magic scale.

=$=

Frostmourne27 September 6th, 2006 02:12 PM

Re: Silent Seas AAR
 
IIRC, dwarven smiths have never had a forge bonus. I guess the description doesn't say that they make those ancient and powerful artifacts cheaply. http://forum.shrapnelgames.com/images/smilies/wink.gif

st.patrik September 6th, 2006 02:59 PM

Re: Silent Seas AAR
 
1 Attachment(s)
Turn 46
Disturbing events: I led a contingent of troops into the inland sea - and suddenly found myself fighting for my life. The province had Triton Knights mounted on Hippocampi, which killed almost all my troops and even dared to attack me!

http://www.shrapnelcommunity.com/thr...6seabattle.jpg

Yet I proved victorious. Now I have a foothold in the sea I can train an aquatic army to conquer the seas.

This turn also Candragomin and Brahmakunda died from their wounds following the battle of Caelum. The whole nation mourns their loss.

Devasura, Ahana, and Asamati are attacking T'ien Ch'i in the north this turn. I am building a lab in the sea, to call powerful aquatic creatures. Many magic items are being forged, and spells of site-searching are being cast.

okiN September 6th, 2006 03:14 PM

Re: Silent Seas AAR
 
Well, look on the bright side: those triton knights ought to be able to work wonders for your underwater conquest. Shame about the dead commanders, but it was only to be expected. Good luck against T'ien Ch'i.

Nerfix September 6th, 2006 03:17 PM

Re: Silent Seas AAR
 
Those tritons sure look nasty! Good that you managed to conquer them nevertheless.

Caduceus September 6th, 2006 03:24 PM

Re: Silent Seas AAR
 
Wow, looks like a close call!

st.patrik September 6th, 2006 03:51 PM

Re: Silent Seas AAR
 
yeah, it was a close call. The thing that resulted in me winning in the end were the sharks that I summoned killing off the commander, after which the tritons routed.

DominionsFan September 6th, 2006 05:45 PM

Re: Silent Seas AAR
 
st.patrik, you are playing against the AIs with the hardest AI settings? Sorry if this was mentioned in the thread already, but I haven't seen it. Also, on the current settings, do you find the AI more challenging then in Doms 2.?

PS. Sorry for going OT.

st.patrik September 6th, 2006 06:25 PM

Re: Silent Seas AAR
 
No, I'm not playing on the hardest AI settings. The AI has 5 settings in Dom 3: Easy, Normal, Difficult, Mighty, and Impossible. I chose Difficult, so that it would be a little tougher than normal, but nowhere near as tough as Mighty or Impossible.
I also chose one each of the three AI types: Normal, Aggressive, Defensive. I'm not sure which nations are which (b/c they were random), but I'm guessing T'ien Ch'i is defensive, Caelum was normal, and Vanheim is aggressive - though I could be wrong about this.

I do find the AI to be more challenging than in Dom II. In DomPPP the AI would often have extremely large armies, and often kicked my butt, but in Dom II the AI seemed to avoid large armies (my own theory for why this is that it was trying to avoid having more troops than it could feed (in DomPPP the large AI armies were *always* starving)). In Dom 3 the AI seems to once again have somewhat large armies (for example Vanheim's army that was sieging T'ien Ch'i) and of course now it builds castles, unlike Dom II.

Having said that, I think that I probably could have gone up another notch in difficulty (to Mighty AI) and it would have given me more of a challenge. (on the other hand, things might have turned out differently if I had started next to Vanheim).

I haven't tried a game yet against a bunch of impossible AIs. My guess is that early game would be very hard, mid game would be a challenge, but if you made it to late game you could outwit the AI. but that's just a guess.

sorry - kinda long answer to a short question http://forum.shrapnelgames.com/images/smilies/happy.gif

st.patrik September 6th, 2006 06:25 PM

Re: Silent Seas AAR
 
*edit* - deleted double post


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