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Re: Happiness in Darkness -An Argatha Ktonian Dead
Wow, Caelum giving hard time without OL/False Horror spam or Wrathing Squads.
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Re: Happiness in Darkness -An Argatha Ktonian Dead
I don't understand. If they have so many fliers, why not attack your more exposed provinces? It's like they just have to take that once province of yours.
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Re: Happiness in Darkness -An Argatha Ktonian Dead
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Re: Happiness in Darkness -An Argatha Ktonian Dead
Yes, it's AI. :p
Btw, notice how many national troops they are using instead of indie rubbish they used to have in Dom2. |
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Re: Happiness in Darkness -An Argatha Ktonian Dead
What's a TC mod? Anything you can do to improve the AI (without giving it cheats) is a good thing.
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Its very hard to make, especially for Doms 3., since you can/must change tons of datas, graphics, etc. Not to mention that finding the optimal balance will be also very hard. I would say, releasing a TC mod will take lot of months even for 5 people. |
Re: Happiness in Darkness -An Argatha Ktonian Dead
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You said it will have the classical fantasy nations like dwarfes/elves. Do you plan to make a mod based on an already existing fantasy universe like warhammer or D&D or do you create a new one that you and your partners invent? Btw you have to include a draconean nation then http://forum.shrapnelgames.com/images/smilies/happy.gif. Thilock Dominus was working a draconean mod for Dom2 but afaik unfortunately never finished it. But i love Dragons and Lizardmen http://forum.shrapnelgames.com/images/smilies/happy.gif |
Re: Happiness in Darkness -An Argatha Ktonian Dead
Well Boron, the mod will have a "traditional" fantasy setting, but it won't follow any existing fantasy universe. IF you ask why, the answer is simple. Following an existing fantasy universe means restrictions in spells and units. Restrictions = not good.
So we've decided that the first release will have 6 races: Humans, Elves, Dwarves, Orcs, Goblins, Undeads. 3 races will be "good aligned" [humans, elves, dwarves], and the other 3 races will have evil alignment. This will be important in the campaign scenario, there will be permanent alliances in it. Later on, we plan to add more races, starting with neutral races like Gnomes and Lizardmen. Hopefully, IW will give us the power to change the Spell names/descriptions, so that we can add many unique national summons. [AFAIK this won't be possible in the vanilla game http://forum.shrapnelgames.com/images/smilies/frown.gif] Originally we wanted at least 20-25 national summons / race or more. Also, like I've said in a previous reply, all units will have totally new photoshopped graphics. When time will come I will start an own thread for the mod, you can read lot of other informations about it there of course. *edit* typo http://forum.shrapnelgames.com/images/smilies/smile.gif |
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The problem with dom2 was the limitation of modding some things. Luckly I've heard it should way easier to change stuff in Dom3 http://forum.shrapnelgames.com/images/smilies/happy.gif |
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