![]() |
Re: Bug thread
Kind of a bug, putting it here anyway because the developers check this thread!
PATCH IMPROVEMENT REQUEST/BUG/S Better starting AI at game start, turn 1 or 0 if u prefer (as that's where the problem lies), AI's r dieing of dominion death turns 1 - 10 or stagnating in there home province due to taking bad scales, becoming easy kills, lvls normal to difficult. Overall the AI Is very good when it gets going, just a starting problem with a few who seem to get the game setup wrong. |
Re: Bug thread
Quote:
|
Re: Bug Thread
Quote:
|
Re: Bug Thread
[img]/threads/images/Graemlins/Bug.gif[/img]
Victory Point Provinces with 2 or 3 Crowns only shows one crown on the map within randomly generated games. Not sure if the same is true for premade maps. The crown icon will sometimes appear on the province border making it difficult to determine the actual province which owns the crown... unless it's manually conquered. I recommend adding the crown icon to the province information next to the scales. |
Re: Bug thread
Quote:
Even if this turns out to be non-buggy and completely consistent, then I will say that it would be nice for it to be altered in a patch, because the ability to place standard bearers and high morale units into archer squads is useful. [Update]: I just tested it quickly, and it does look like consistent behavior. I guess archers are just supposed to be units that rout easily, unless a nation has a particular archer type that comes with high morale. I'm glad this doesn't affect my chariot use, because I never set them to just fire anyway. I can think of a way to exploit this behavior. Put archers and melee units in a squad with no orders. The melee units will charge forward and attack, but since a large portion of their squad is safely in the back and not taking casualties, the chance they'll rout is GREATLY reduced. An example would be something like War elephants which tend to rout easily when left on their own. Also, I can imagine if you have more melee units in a squad than archers, then opposing players who set orders to "fire archers" or "attack archers" will ignore those archer squads and possible go for another decoy archer squad that you set up. http://forum.shrapnelgames.com/image...es/biggrin.gif =$= |
Re: Bug thread
"Y" key buggy when Breaking out siege
When you order an army to break a siege and send another (or more) to help, y key "army setup on destination" is buggy : you can see all troops in the list but the castle defenders/breakers don't appear in the troop setup window (the one you place the squads on the battlefield) and can't be placed. |
Re: Bug thread
It's the same for all troops staying in the target province. The y key only show the position of troops moving to it.
|
Re: Bug thread
Quote:
So it's not a bug fix but an improvement that we need http://forum.shrapnelgames.com/images/smilies/wink.gif |
Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] In Scale Magic 3 Golden Eraīs Philosopher has research 4
It was posted earlier but someone said itīs not a bug. I think it is because their base research is 5 and It was my magic scale. |
Re: Bug thread
alt tabing to windows and then alt tabing back messes up the graphics. to fix this you have to go to video setting and pick another resoultion. this wasnt a problem in dom 2.
|
All times are GMT -4. The time now is 12:11 PM. |
Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.