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RamsHead November 6th, 2006 12:33 AM

Re: Lamentation
 
Horrible news from Helheim. Magical pixies have apparently spend up time, confusing Aeforge. Last month's orders were not sent, resulting in a powerful and unexpected assault by T'ien Chi', an incursion into Helheim lands by Kailasa, and a vampire count deciding to be a jerk. Oh, and I have a battle affliction somehow. With all these bad revelations, I have decided to ask my former enemys, T'ien Chi', for a truce. Though this pains me to say it, I can not fight a war on two fronts. I am willing to give you back your province that borders your capital and 200 gold for this truce. I also offer this apology, I am sorry. I was too aggresive and attacked you without provocation. I now see the error in my ways. Please forgive me, Aeforge, and my nation of Helheim.

FrankTrollman November 6th, 2006 12:46 AM

Re: Lamentation
 
We accept the offer of truce from Helheim, we shall turn aside from our bid to destroy your god and instead take back the province which is rightfully ours.

We shall send the armor of your fallen warriors back to you so that your priests may consider the wisdom of invading Tien Chi.

The Great Catsby has spoken.

RamsHead November 6th, 2006 12:50 AM

Re: Die Kailasa! Die!
 
Thank you. I hope we will manage to have good relations between our two nations after this unfortunate shortsightedness. Your gold is on the way.

Ironhawk November 6th, 2006 04:34 AM

News
 
Hahaha, I am glad the wars are raging http://forum.shrapnelgames.com/images/smilies/happy.gif And glad to see you guys are using diplomacy to boot. It is an invaluable tool.

In other news, replacements have been found for CTis and Sauromatia, so those nations shouldn't stale anymore. New players, why dont you introduce yourselves...

WSzaboPeter November 6th, 2006 07:21 AM

Re: News
 
Waiting for Abysia.

Sheap November 6th, 2006 08:01 AM

Re: News
 
On the subject of diplomacy I present "Sheap's Mini-Rant: Recommendations for Diplomacy":
1) Don't make any agreements prior to the start of the game.
2) Don't bring alliances or enemies from one game into the next.
3) Do remember to draw a clear distinction between your in-game (role playing) persona and your out of game self. This is especially important if you are planning on lying and backstabbing.
4) Don't let in-game conflicts turn into out-of-game conflicts. Don't let out-of-game conflicts turn into in-game conflicts either. Keep the wall between the game and the forums/real world.
5) Don't trade things in one game for things in another game, or use position in one game as leverage to bargain in another one.
6) If you agree to a trade that requires several steps to complete or is otherwise more than simple gems or gold, you are obligated to complete the transaction once it has begun, even if you change your mind later. If something intervenes (a third party invades the province you were supposed to give away, for instance) you must make a good faith effort to come up with a mutually agreeable settlement.

I don't speak with the force of law... but if everyone follows these rules as well as simple etiquette, the likelihood of hard feelings is much reduced.

Sir_Dr_D November 6th, 2006 12:09 PM

Re: News
 
Don't Patch the server! From what I am hearing in other thread the patch has a bug that causes horrors for no reason to attack hall of famers. This used caused Mp games to halt, and forces people to go back to the unpatched version.

Kydorias November 6th, 2006 01:34 PM

Re: News
 
Hello, I'm Kydorias and I have taken over rulership of the nation of C'Tis. Apparently the previous leadership had lapsed into several months of scaly decadence, turning their attention away from neighboring chaotic lands and instead focusing on the emerald curves of their sacred snake belly dancers.

But Sheap cracked the whip and got them moving in a cohesive manner once again before turning the reigns over to me to continue instilling some discipline in the ranks.

As far as me, this is my first MP Dom game, so I'm eager to learn some of the tricks of MP play (most likely at my detriment, hehe...). But it should be fun. I'm going to play this one honorably and with plenty of diplomacy especially since C'Tis is "restarting" quite a ways behind many of the other nations.

I look forward to working with you all in order to have a fun game!

Kydorias November 6th, 2006 05:06 PM

Re: News
 
Lord Upstreamedge of Oceania,

The forces you have amassed in your Kelp Citadel north of the C'Tis capital are at the most a direct threat to the soveriegnty of the glorious nation of C'Tis and at the very least alarming.

I can only assume the mobilization of your troops are due to an uneasiness concerning the intentions of C'Tis. Know that C'Tis possesses neither the inclination nor the desire to initiate conflict with Oceania. Should you decide to take advantage of the recent domestic unrest within the C'Tis nation and initiate military operations against C'Tis, you will find that our citizens and military are united in our determination to achieve victory.

If indeed your intentions are peaceful, know that C'Tis respects its neighbors and the soveriegnty of other nations and perhaps our futures may be cooperative and beneficial for the both of us.

Kydorias,
Supreme Leader,
Revolutionary Council of Sauros,
Glorious Nation of C'Tis

Whollaborg November 6th, 2006 06:37 PM

Good and Ill News From Vanheim
 
Ill news,
Perhaps because of lack of compass vetured an army of Atlantian troops inland - and again to much disputed Bandar-Kadek, south-western port town, that has seen many battles already.

Atlantians have been warned that a dry, cold grave awaits them if they do advance further into Vanir tundra.

We Vanir truly hope that Atlantians see what's best for their prizey troops.

War with Ermor progresses in schedule and our larger divisions arrive to the border as you read this message. We do need many men to breach the Fortification that awaits holding the prize of Ermorean capital in its stony hug.

Good News,
A non-agression pact was firmly sealed between mighty nations of the Caleum and Vanheim.
This gives both time and safety to operate in the directions both feel best to concentrate.
Formal Pact was signed on the very holy ice of inland sea that Vanir calls Kianta.
The NAP can be dismantled by either side in three months time. If not dismantled the NAP stays.

-Jörund, the messenger of death and prophet of Vanherr Thanatos


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