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-   -   Utility: RanDom v2.03 - Map gen & Semirandomizer... Updated (http://forum.shrapnelgames.com/showthread.php?t=34826)

Ballbarian December 9th, 2008 10:10 PM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
1 Attachment(s)
Since I am running out of time again, I will go ahead and attach Stavis_L's wonderful contributions to this post. When time permits, I will either do a proper upload and announcement or post an updated "compilation" to simplify things for new users.

Edit:
Attached to this post are 46 new GOD files & 38 new GAN province files in zip format submitted by <font color="green">Stavis_L</font>. This is a great addition to the library and the new god files are greatly appreciated!

<font color="red">Stavis_L_GodsAndProvinces.zip</font>

To apply:
Paste the 38 ".god" files into your SemiRandom/GOD_BIN directory and add the following lines to GodList.txt (located in your SemiRandom/LIST_CRATE directory):

STAVX1_64_A_LA_
STAVX2_70_A_LA_
STAVM1_58_A_LA_
STAVM10_62_A_LA_
STAVM11_51_A_LA_
STAVM12_53_A_LA_
STAVM13_54_A_LA_
STAVM14_61_A_LA_
STAVM15_67_A_LA_SEA_
STAVM16_56_A_LA_
STAVM17_55_A_LA_
STAVM18_52_A_LA_
STAVM19_70_A_LA_
STAVM2_57_A_LA_
STAVM20_71_A_LA_
STAVM21_65_A_LA_
STAVM3_49_A_LA_
STAVM4_66_A_LA_
STAVM5_64_A_LA_
STAVM6_59_A_LA_
STAVM7_60_A_LA_
STAVM8_50_A_LA_
STAVM9_63_A_LA_
STAVH1_66_A_LA_
STAVH10_49_A_LA_
STAVH11_53_A_LA_
STAVH12_54_A_LA_
STAVH13_59_A_LA_
STAVH14_61_A_LA_
STAVH15_55_A_LA_
STAVH16_58_A_LA_
STAVH17_57_A_LA_
STAVH18_67_A_LA_SEA_
STAVH19_60_A_LA_
STAVH2_71_A_LA_
STAVH20_62_A_LA_
STAVH21_63_A_LA_
STAVH22_64_A_LA_
STAVH23_65_A_LA_
STAVH3_70_A_LA_
STAVH4_52_A_LA_
STAVH5_52_A_LA_
STAVH6_51_A_LA_
STAVH7_51_A_LA_
STAVH8_56_A_LA_
STAVH9_50_A_LA_

Paste the 46 ".gan" files into your SemiRandom/GAN_BIN directory and add the following lines to GanList.txt (located in your SemiRandom/LIST_CRATE directory):

STAV1_CLD_CO_U_R_WST_DS_
STAV10_HOT_IS_U_R_FST_
STAV11_TMP_VL_M_R_FST_S_
STAV12_M_R_WTR_N_.gan
STAV13_TMP_M_R_PLN_EMT_
STAV14_U_A_
STAV15_TMP_U_R_FST_N_NS_
STAV16_U_R_WST_FS_
STAV17_U_R_WST_FS_
STAV18_TMP_VL_U_R_FST_
STAV19_U_R_OR_SWP_FST_
STAV2_HOT_U_R_SWP_S_WS_
STAV20_U_R_OR_PLN_FST_FRM_
STAV21_U_R_OR_PLN_FST_FRM_
STAV22_U_R_
STAV23_CO_U_R_
STAV24_M_R_DEP_
STAV25_CLD_IS_U_R_FST_FS_
STAV26_TMP_M_R_FST_
STAV27_M_R_FST_
STAV28_M_R_DEP_
STAV29_M_R_SEA_
STAV3_TMP_LO_U_R_FST_
STAV30_TMP_U_A_
STAV31_M_A_OR_PLN_EMT_MNT_SWP_FST_FRM_
STAV32_M_R_OR_PLN_EMT_MNT_SWP_FST_FRM_
STAV33_M_R_OR_PLN_EMT_MNT_FRM_
STAV34_CLD_M_R_OR_PLN_EMT_FST_FRM_
STAV35_TMP_M_R_OR_PLN_EMT_FST_FRM_
STAV36_HOT_M_R_OR_EMT_MNT_FST_
STAV37_CLD_M_R_OR_PLN_EMT_FST_FRM_
STAV38_HOT_M_R_OR_EMT_MNT_FST_
STAV4_CLD_U_R_SEA_
STAV5_U_R_EMT_SS_
STAV6_U_R_EMT_FST_
STAV7_CO_U_R_PLN_MST_
STAV8_HOT_U_R_EMT_WST_
STAV9_LK_U_R_WTR_


These are new and were not included in RanDom version 203.

More great additions from the community for the community. Thanks!

Edit: See the Gan & God Compilation for updated version with syntax fixes for some of the god files included in this archive.

Ballbarian February 8th, 2009 11:35 AM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
1 Attachment(s)
Attached to this post are 37 new GAN province files in zip format submitted by <font color="green">Happyfungi</font>. From the land of Pax Ravana (where a breakaway faction of Ermor refuses to ackowledge the new god and worships a diffent god instead) to Bergrens Hollow, more variety and challenges await.

<font color="red">HapyfungiGANS.zip</font>

To apply:
Paste the 37 ".gan" files into your SemiRandom/GAN_BIN directory and add the following lines to GanList.txt (located in your SemiRandom/LIST_CRATE directory):

Happyfungi1_TMP_U_R_OR_PLN_FST_FRM_N_
Happyfungi11_U_R_OR_SEA_DEP_S_N_L_
Happyfungi12_IS_U_R_OR_S_N_L_
Happyfungi2_TMP_U_R_OR_PLN_EMT_MNT_FST_N_L_
Happyfungi3_HOT_U_A_OR_PLN_EMT_MNT_WST_S_N_L_
Happyfungi4_CLD_U_A_OR_PLN_FRM_S_N_L_
Happyfungi5_U_R_OR_PLN_CAV_EMT_MNT_S_N_L_
Happyfungi6_HOT_CO_U_R_OR_PLN_WST_SWP_N_L_
Happyfungi7_U_A_OR_SEA_S_N_L_
Happyfungi8_U_A_OR_DEP_S_N_L_
Hapyfungi10_HOT_M_A_OR_SWP_FST_S_N_SS_NS_
Hapyfungi11_CLD_M_A_OR_PLN_EMT_MNT_S_
Hapyfungi12_HOT_M_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_
Hapyfungi13_TMP_M_A_OR_PLN_FRM_S_
Hapyfungi14_TMP_M_A_OR_FST_S_
Hapyfungi15_TMP_M_A_OR_EMT_MNT_S_
Hapyfungi16_TMP_M_A_OR_WST_S_
Hapyfungi17_M_A_OR_SEA_DEP_CAV_WTR_S_N_L_
Hapyfungi21_M_A_DEP_N_
Hapyfungi28_M_U_SEA_N_
Hapyfungi29_CLD_M_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_AS_WS_
Hapyfungi30_HOT_M_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_FS_BS_
Hapyfungi31_TMP_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_
Hapyfungi32_TMP_U_A_OR_PLN_EMT_MNT_WST_SWP_FST_FRM _S_N_L_
Hapyfungi33_HOT_U_R_OR_EMT_MNT_FST_L_
Hapyfungi34_TMP_U_A_OR_CAV_EMT_N_ES_S_
Hapyfungi35_HOT_CO_U_R_OR_EMT_FST_L_
Hapyfungi36_TMP_U_R_FRM_S_
Hapyfungi37_HOT_U_R_FRM_S_
Hapyfungi38_IS_U_R_FST_S_
Hapyfungi39_PN_U_R_PLN_S_
Hapyfungi40_VL_U_R_EMT_S_
Hapyfungi41_CO_U_R_PLN_S_
Hapyfungi42_CLD_U_R_OR_PLN_EMT_WST_SWP_FST_FRM_S_
Hapyfungi43_TMP_U_R_OR_PLN_EMT_WST_SWP_FST_FRM_S_
Hapyfungi44_HOT_U_R_OR_PLN_EMT_WST_SWP_FST_FRM_S_
Hapyfungi9_VL_U_R_OR_EMT_MNT_S_N_L_

These are new and were not included in RanDom version 203.

More great additions from the community for the community. Thanks!

Gandalf Parker February 8th, 2009 12:42 PM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
I should try and figure out what our grand total is now,
and maybe chart out what we have to try and spot holes that could use some filling.
(I SHOULD, and might, but I will mention it just in case someone else wants to take a stab at it also as a community service) :)

das123 February 9th, 2009 04:52 AM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
Is there a help file or tutorial on using SemiRandom? I have never been able to get this to work for me. Usually throws exceptions on line 1695: 'Index 1 (=-1) out of range' if that is a help.

Ballbarian February 9th, 2009 09:37 AM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
There is a help file included with SemiRandom, but it is very out of date. Some new options exist in the configuration files that were not available when the docs were written. It might help you understand how the program works though. Some day I hope to be motivated enough to take a stab at either an extensive tutorial OR a complete rewrite with a simpler set of options, a cleaner UI and more extensive error checking. Neither sounds like much fun right now as my job has been more demanding as of late.

Here is kind of the stock request:
It would be a great help if you could send me the file "TESTDUMP.txt" located in your SemiRandom directory to ballbarian-AT-gmail.com. This only records data from the last run of SemiRandom, so if you have run subsequent maps through it without an error, it won't do any good to send it.

If I had to guess, I would say that your problem is likely tied to AI nation selection. Until recently, there had only been god files for EA, so check the "AI Gods" tab and confirm which Era is selected and hit the "Show Nation Configuration" button and make sure that any nations which have no god files are disabled or set to human.

The following helped Stryke11 when he was having trouble:
To let Dom3 handle start locations and AI gods:
1. Go to the 'Starts' tab
2. Uncheck 'Lock Player Counts to Nat Cfg'
3. Set 'Desired Num Players' to 0 (zero)

To use the custom start placements without using the custom AI gods:
1. Go to the 'Starts' tab
2. Uncheck 'Lock Player Counts to Nat Cfg'
3. Set 'Desired Num Players' to your desired number of players.
4. Go to the 'AI Gods' tab
5. Set 'AI Land Players' & 'AI Sea Players' to 0 (zero)

Ballbarian February 9th, 2009 09:39 AM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
Quote:

Originally Posted by Gandalf Parker (Post 673126)
I should try and figure out what our grand total is now,
and maybe chart out what we have to try and spot holes that could use some filling.
(I SHOULD, and might, but I will mention it just in case someone else wants to take a stab at it also as a community service) :)

Please do Gandalf. I am curious as well. :)

Gandalf Parker February 9th, 2009 10:52 AM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
I will put in this pitch.

I have never found documentation written by the developer to be great documentation. By the time a programmer gets a program working, they are already too deeply into it to start trying to think like a newbie. They take too much for granted, and spend too much time explaining deep subjects instead of the basic how-to

Being deeply involved in the project from before its beginning Im not sure if I could write them either. (altho with my horrible lack of decent memory maybe I could do it like a newb) :)

IMHO the best thing for the entire community is for someone who is tackling the program for the first time to take good notes. What questions came up, what answers they got, what steps were required. That would not only be helpful to Ballbarian in smoothing any bumps but to all of us. If you are at all interested in the SemiRandom map improver and you feel you take good notes then this would be a chance to offer something to the community.

VedalkenBear February 9th, 2009 12:08 PM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
GP: Maybe I'll try this, because I redownloaded this either last night or this morning, and I'm struggling to work through it again.

At least I'm getting no outright errors now.

das123 February 9th, 2009 03:22 PM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
Thanks for your response, I found your earlier post and when I selected one of the gods as 'human' it worked for me.

As I've recently struggled through using the generator, I would be happy to help write a tutorial for it as well. I think it is a great idea to get relative newbies to start writing a guide because there is nothing 'taken for granted'.

das123 February 9th, 2009 07:25 PM

Re: RanDom v2.03 - Map gen & Semirandomizer... Updated
 
1 Attachment(s)
Attached is a draft version. A lot of holes but may help.

Inside the zip file is an HTML file. :)


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