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-   -   Mod: Ogre Kingdoms - MA Warhammer Nation - 0.9 minor update (http://forum.shrapnelgames.com/showthread.php?t=35298)

Sombre March 7th, 2009 04:04 PM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
1 Attachment(s)
Ogre Butcher Hero and current Prophet of the Maw: Skrag the Slaughterer.

Which looks better - with Gnoblar or without? Yes, that's a chef's hat.

http://forum.shrapnelgames.com//atta...1&d=1236456272

BandarLover March 8th, 2009 10:30 AM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
With the Gnoblar, please! Glad to see Ogres getting some (more) love.

llamabeast March 8th, 2009 01:33 PM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
With gnoblar!

Theonlystd March 25th, 2009 07:16 PM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
i get bad start site when i try to use the newist version?

Burnsaber March 27th, 2009 12:07 AM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
Quote:

Originally Posted by Theonlystd (Post 682222)
i get bad start site when i try to use the newist version?

I was able to start a game fine. Sounds like a mod conflict. Perhaps it's the Magic Site mod? Holy War: Divine also adds some magic sites.

rdonj March 27th, 2009 05:22 AM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
Also if you play with the Lizardmen mod and the Ogres, they share a startsite number so you'll have the error with both mods enabled at once.

Sombre March 27th, 2009 05:46 AM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
Yeah it's easily fixed though, just change the site numbers. Obviously it will fixed in the next version :]

Sombre July 1st, 2009 11:50 AM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
So I'm currently working on the big Ogre update I've had planned forever. I won't release it until they have:

Skrag hero *
Henchfiend researcher / low level mage summon *
Yhetee Shaman summon *
Mawpit immobile blood saccer summon
Mawfiend thug / mid level mage summon
Mawgut thug/raider summon (kills caster)

Those marked with * are finished already.

They have also received a serious recosting of their troops - their guys are now bargains, with around 15% off most gold prices. The non mage commanders are also a lot cheaper.

Sombre July 2nd, 2009 04:49 PM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
1 Attachment(s)
Mawgut WiP.

The caster takes a chunk of flesh from the mouth of the Great Maw itself and swallows it. Mere hours later, his digestive system is torn apart, his ribs crack open and his belly splits to reveal a horrifying maw. Mawguts are basically possessed ex-Slaughtermasters who live only to devour. Population, smaller units, their own hands when they stray too close, hostile magic - all devoured. They're really, really hard to kill with superb mr, loads of hp, reinvig and regen. Spread dominion and have a serious fear stat also. But they're slow and don't have good slots and they're mindless, and they aren't subtle, so they can be dealt with. Trick is doing so before you lose several provinces and a chunk of population to them.

http://forum.shrapnelgames.com/attac...4&d=1246567845

kianduatha July 2nd, 2009 05:46 PM

Re: Ogre Kingdoms - MA Warhammer Nation - 0.7 NEW
 
That Mawgut sounds awesome--I can't wait to try it out. The whole nation has this "what more could you want?" feel to it, where it's almost hard to decide what to research.


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