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-   -   Epic Heroes Mod II(Game Finished)(Lolomo Winner) (http://forum.shrapnelgames.com/showthread.php?t=36657)

Zeldor November 20th, 2007 09:21 PM

Re: An excerpt form Marignon
 
I think we should congratulate Atlantis, it is probably them that killed Oceania. Fast.

Xietor:

I have read some manuals for R'lyeh and other nations too. Advice was to take Order 3 and some misfortune. I have tried some misfortune in other MP games [blitz ones] after that and I see that it is the worst choice you can do. Order 3 cannot even negate misfortune 1 effects. In 2 other games I lost lab in first turn and got 4 barbarians hordes in 2 turns.

And here I added my mistake caused by lack of knowledge on water nations and indies http://forum.shrapnelgames.com/images/smilies/happy.gif I will see what I can do, but Atlantis seems to be really strong. And I am weaker than on turn 1.

LoloMo November 20th, 2007 09:33 PM

Re: An excerpt form Marignon
 
My experience has been that misfortune amplifies negative scales. So I would connect lost lab with misfortune + sloth, barbarian attacks with misfortune + turmoil. There are corresponding bad events for misfortune + death/cold. Not sure if there is for heat and drain.

But if you survive to mid game, the misfortune events are not as big a factor as they are capped at max of 4 per turn.

Xietor November 20th, 2007 09:59 PM

Re: An excerpt form Marignon
 
I have taken bad scales-2 drain, 3 heat, 3 sloth. I refuse to take even 1 misfortune. With the scale bug you may end up with no order and misfortune. Very deadly in the early game.

Oceania is the 1st casualty of Epic Heroes II. He died a dominion death on turn 6. Atlantis is the suspect in converting the Oceanians to his faith.

Looks like the water is a 2 horse race now. But beware of Agartha, Shinuyama, or MA Ermor if they border the water!
All 3 of those nations can get into the water fairly easily.

Elephants cannot swim, so the water races are free from me!

And hang in there zeldor. With only 2 races in the water, you have a good chance. The Ryleh Epic Hero is quite brutal
when used correctly. Especially good at siege busting.

Meglobob November 20th, 2007 10:05 PM

Re: An excerpt form Marignon
 
Quote:

Xietor said:Elephants cannot swim, so the water races are free from me!

Get a sea kings goblet and take your elephants underwater, they are awesome! I crushed a entire Argathian army once.

Quote:

Zeldor said:Order 3 cannot even negate misfortune 1 effects. In 2 other games I lost lab in first turn and got 4 barbarians hordes in 2 turns

Order 3, misfortune 3 are a good combo, I have had it loads of times and always done very well. Your just really, really unlucky Zeldor!

Don't ever go to Las Vegas... http://forum.shrapnelgames.com/images/smilies/happy.gif

shard November 20th, 2007 11:02 PM

Re: An excerpt form Marignon
 
Panjang burps. But Panjang still hungry. Panjang MUST FEED!

shard November 20th, 2007 11:05 PM

Re: An excerpt form Marignon
 
How does dominion killing actually work? I didn't expect it to be so effective so fast - I'm sure Oceania still had 3 provinces with candles at the end of the last turn.

Oh, and a couple of other questions just popped into my mind just then:

1 - When you use items or a special leader to bring land units underwater, do they fight with penalties? i.e. Poor Amphibious? Also, are archers and other ranged units useless underwater?

2 - Units that can regenerate have a lesser chance of receiving battlefield afflictions... but can they also heal afflictions that they have received? Is it similar to recuperation in that respect?

For the record... I had a bunch of independant tritons attack my capital, but i was fortunate enough that my pd killed them off!


Xietor November 20th, 2007 11:59 PM

Re: An excerpt form Marignon
 
Land units underwater fight at a penalty.

Regeneration does not heal affliction, recuperation does.
It does reduce your chances of getting afflictions.

It is typically a good thing to take high dominion as a water race. You likely had a very high dominion, 9 or 10. Oceania must have had a fairly low dominion 5 or so?

I think units that change shape have a chance of removing afflictions, but I am not certain of the percentage chance they have. Jaguar Warriors for example.

Sir_Dr_D November 21st, 2007 02:25 AM

Re: An excerpt form Marignon
 
All of Marignon takes a momment of silence. They pray for the recently departed Mister Clacky, and that he will find redemption within the great void.

Gregstrom November 21st, 2007 05:09 AM

Re: An excerpt form Marignon
 
Dammit - domain kill. How embarrasing.

Suffice it to say that I didn't have nearly the domain strength that Panjang did, and hadn't hired any Bishop Fish to help out. Both were mistakes I paid for.

Is the Atlantis hero supposed to have any strengths beyond being a competent mage?

Xietor November 21st, 2007 11:06 AM

Re: An excerpt form Marignon
 
Atlantis Hero has a good summon. The Silver Orang. He also has a Death Touch attack. Similar to life for a life-but can
only be used once per battle.

He also produces 2d gems a turn. Skellies come to him in good numbers.


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