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Re: Warhammer Nation: Lizardmen - v0.3 update
Awesome.
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Re: Warhammer Nation: Lizardmen - v0.3 update
Oof, research malus 2 on the shaman is quite harsh. The ones with nature instead of astral will be quite painfully useless.
Still, despite my endless complaining, thanks very much for adding them! |
Re: Warhammer Nation: Lizardmen - v0.3 update
Ouch, skink priest has gone up to 90 gold! Aah! The 70-gold priests were my favourite thing!
This will call for some serious strategy rethinks. Are you sure they should be so expensive? They're not exactly powerful in anything less than very large numbers. |
Re: Warhammer Nation: Lizardmen - v0.3 update
Llama you are spamming :D ban your self :D
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Re: Warhammer Nation: Lizardmen - v0.3 update
:p .
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Re: Warhammer Nation: Lizardmen - v0.3 update
The skink priests were actually 90 gold in the last version too.
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Re: Warhammer Nation: Lizardmen - v0.3 update
Really? Obviously I've cracked. Ah well.
Apologies for the overexcitable spamming Sombre. :) |
Re: Warhammer Nation: Lizardmen - v0.3 update
A wild llama was sighted kicking and braying. Unrest has increased by 10!
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Re: Warhammer Nation: Lizardmen - v0.3 update
/me hands Sombre a Rat Tail.
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Re: Warhammer Nation: Lizardmen - v0.3 update
Eep!
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