.com.unity Forums

.com.unity Forums (http://forum.shrapnelgames.com/index.php)
-   Multiplayer and AARs (http://forum.shrapnelgames.com/forumdisplay.php?f=145)
-   -   MP: Mists of Time: Early Era Game [full] (http://forum.shrapnelgames.com/showthread.php?t=43179)

Firewalker June 18th, 2009 04:52 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Quote:

Originally Posted by DakaSha (Post 696716)
no graphs = pain in the *** but awesome.

oh and firewalker i didnt really express myself correclty. i didnt mean your trying to exploit anything but that since it made no sense it makes one wonder.

you could be planing to enter a dangerous site or really do anything that could go bad. then if it did go bad you could roll back :P

but as really i wasnt trying to flat out say you ARE doing that. thanks for keeping an eye on it and all is well :)

No problem. I didn't think about it at the time. I was just thinking in terms of, if Llamaserver is not functioning, don't worry about staling if it happens. And I wanted to go to sleep.

Firewalker June 18th, 2009 04:55 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Quote:

Originally Posted by Sambo (Post 696682)
I like it better without graphs; it puts a premium on scouting and subterfuge. It your neighbor an aggressive powerhouse with a massive army waiting to attack or a struggling nation? Who knows! Negotiations and diplomacy are more interesting.

Just my 2 cents. This is only the second game I've played, so I'm no expert.

My thoughts as well. I've played in a couple games with graphs on and inevitably as soon as someone pulls away from the pack, a alliance forms to take them down. I guess that can be fun too, kind of a king of the hill type of situation. But, I like a game where there is some uncertainty and bluffing and such is possible.

DakaSha June 18th, 2009 07:00 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
scouting and getting (possibly paying) for information about the strengths of other nations is much more important adding even more strategic options

Stretch June 19th, 2009 09:08 AM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
By the way, I need until Sunday 0400 GMT and not Saturday 0400 GMT to get this turn in. If the turn is kept at its current due date (Saturday 0400 GMT) then I will stale...

shard June 19th, 2009 10:31 AM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Quote:

Originally Posted by DakaSha (Post 696758)
scouting and getting (possibly paying) for information about the strengths of other nations is much more important adding even more strategic options

Even with graphs on you still need scouts imo.
Graphs allow you to look back and chart the course of a game; even reading the graph is an art in itself I think. Someone could always be inflating their army size :p

Without graphs you can make notes and stuff I suppose, but I don't have the time. If anyone has played civ4, a similar 'replay' graph/feature would be cool to have at the end of the game!

TwoBits June 19th, 2009 10:55 AM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Speaking of settings, what are Random Events at, the usual Common, or Rare? I mean, I'm probably the only crazy fool who went Turmoil-3/Luck-3, and it just doesn't seem like I'm seeing many events. I had zero last turn, and I have, well, let's just say I have enough provinces, mostly in my dominion, that that seems kind of unusual.

There's nothing posted about events in the first post on page 1. If events are rare, I'll be bummed for sure (I would've picked a different race, or at least gone with a different build), but I guess I'll just have to suck it up now...

Firewalker June 19th, 2009 05:10 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Quote:

Originally Posted by TwoBits (Post 696877)
Speaking of settings, what are Random Events at, the usual Common, or Rare? I mean, I'm probably the only crazy fool who went Turmoil-3/Luck-3, and it just doesn't seem like I'm seeing many events. I had zero last turn, and I have, well, let's just say I have enough provinces, mostly in my dominion, that that seems kind of unusual.

There's nothing posted about events in the first post on page 1. If events are rare, I'll be bummed for sure (I would've picked a different race, or at least gone with a different build), but I guess I'll just have to suck it up now...

They are at the default setting, nothing unusual. Must be the luck-3 version of bad luck!

Lavaere June 19th, 2009 05:35 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
I've gotten 1-3 events each turn.
An annoying one was event giving 200 gold and the next event taking away 200 gold.

Firewalker June 19th, 2009 06:01 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Quote:

Originally Posted by Stretch (Post 696860)
By the way, I need until Sunday 0400 GMT and not Saturday 0400 GMT to get this turn in. If the turn is kept at its current due date (Saturday 0400 GMT) then I will stale...

Got it set for Sunday now.

Firewalker June 19th, 2009 06:03 PM

Re: Mists of Time: Early Era Newish Player Game [game started]
 
Quote:

Originally Posted by Lavaere (Post 696935)
I've gotten 1-3 events each turn.
An annoying one was event giving 200 gold and the next event taking away 200 gold.

LOL. The random number generator giveth and the random number generator taketh away.


All times are GMT -4. The time now is 11:55 AM.

Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.